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  Click here to go to the first Dev post in this thread.   Thread: Forgotten Ruins difficulty level raised?

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    Senior Member ilhanna's Avatar
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    Default Forgotten Ruins difficulty level raised?

    Yesterday the mobs have yellow dot on their hp bar, after Friday update it's orange so supposedly they're three levels higher than me. They're harder to kill, I died more soloing, and all that rl swearing and wanting to hurl my device against the wall only resulted in a single magna. Is this intended? If it is, it just makes artifact farming that much more frustrating and far less appealing.

    Also, Ruins doesn't have other perks other maps (which we can enter for free) have. Nature jewels? Really? The mushroom chests give junk. Can't the mobs or the chests at least drop magna or věctus to the rate of, say, planar essence?

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    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    Last edited by Lojack; 05-19-2017 at 04:52 PM.
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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Lojack View Post
    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    OK thanks. I was looking for hotfix or update thread about this because the News in game isn't clear about what you mean with the second fix to the artifact system.

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    wow, it's orange now? then isn't it more reason to add more like elite-loot in this map?
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    Quote Originally Posted by Lojack View Post
    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    Does this mean I can wait half a day to find a party for my lower level toons or solo them even though the map scales for 3 (or 4 who knows)?

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    Senior Member stricker20000's Avatar
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    To be honest., at the current state of the new content its completely useless to farm it. You need like 20 runs to get one rune and then u get 170k for it cuz its 50 plat. It's a pure plat thing. Just impossible to farm 620 runes. No other word than IMPOSSIBLE can describe this.

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