So judging by your response + what you mentioned on the build do you still think playing an operative class is foremost the simplest? Controlling your aggro is not easy, especially with a terrible tank.-First of all, I would like to tell you that the role of the operative class is foremost the simplest one.
Definitely too lazy to switch skill sets so switching mobs is out of the question for me...rofl hence my build. Yet my build is still effective.One more thing Rodvik, When running on this build I'm not telling you to spam every single skill on one enemy unless it is a boss. To benefit from the DoT skills like flames of insanity or Psychic Lash, you have to switch targets. For example, I am attacking a monster on Slouch-O and its HP is nearly depleted then I can just wait for the flames or lash to finish it off and save my other skills for another enemy. This build is powerful but you might not like to fast switching of slot 1 and 2 on your skills lol. Also the switching targets of enemies. When I am switching enemies to target I'm not completely depending on my DoT to kill it. You can also be assisted by the commando or engineer using their AoE skills. I switch my target to the next enemy with the more HP than my current target to finish them off fast. You don't have to waste all of your time on one enemy unless you are soloing or there are no AoE users in the group.
Yes but 8 second cooldown on Amplified Pain and you're sitting there waiting for things to cooldown. Mind Wrack is 6 seconds also, by the time Amp cools down. Your other skills are cooled down already. You can only push so many predefined skills in a matter of seconds, switching between pages probably takes about a second or two to do before you move your finger back over your skill again. I don't see how having so much stuff spread out is beneficial. Stunning is obsolete on 95% of the things in this game because they don't hit for anything. Guardian and Director are the only two mobs right now in this game that hit anywhere remotely hard. Wasting precious times switching skill pages for rank 1 skills when you could have already used a rank 6 skill makes no sense to me. Like I said I could probably get rid of Inner Focus and grab another DPS skill to maximize my potential.-Like I've said before, this build spams skills. Therefore to make it more effective you must have every attack skill that you can get at this point. Lurch can be useful when fighting strong monsters since it can stun even in-place enemies like the turrets. I am not depending on Anguish's jump effect. It's just another skill that can be used during your Amplify and Precision buff. The more skills the better. And once calculated it will be a great deal of damage.
For example on my build:
Amplified Pain = 8 sec
Neural Shock = 7 sec
Mind Wrack = 6 sec
I push those 3 buttons in that order after I use Mind Wrack theres only a 3-4 second cooldown window until Amp Pain is ready to be used again depending on how fast you push your buttons. Switching skill trees takes about a second so theres really a 2-3 second cooldown window. You could probably offset this with 1 more maxed out skill and still have a 1 page rotation thats just as effective. You'd have to put Precision on Page 2 but that takes forever to cooldown anyways...lol
I don't see how you can constitute to having that many skills and pushing them in a sense where you're always having Amp Pain up.
I can see where you're coming from on a dps perspective, but the whole basis of your builds was to kill faster and not care about stim packs. You will definitely achieve this goal judging by what you say your build does..lol I've pulled aggro on the boss several times just using 4 maxed skills even with a good tank and you pretty much have to drown yourself in potions pulling aggro off Guardian and Director and doing that just trying to keep yourself alive distracts you from DPSing as well.When running on this build I'm not telling you to spam every single skill on one enemy unless it is a boss.
I guess I'm just confused on the goal of this guide because you said its easy to play an operative with a good tank in mind but going gungho on a boss with your setup just seems like its a loss of dps cause of the chugging potion potential assuming your tank is terrible. Even if your tank is good seeing as you say this build is as effective as you say it is you're going to pull aggro. Though you did mention letting your tank go in first and building aggro, but I don't think the aggro generation of a commando to operative aggro dps generation is anywhere near each other in this game.
Perhaps I'm blind or just need more convincing by use of skill spamming numbers over a set period of time but we don't have any simulators right now to do this for us. People aren't as hardcore in this game as to go off and make a DPS Calculator for Operative...lol
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