a bit out of topic, i think the problem is not (only) caused by gold loot items/enhancement, but also bot-able southern gates bosses with pretty high gold/minute ratio, and the fact that rocks in mausoleum/graveyard gives more gold than a single mobs, and compared to the time spent to destroy a rock with killing a boss, rocks' gold ratio is way too high. i think sts needs to make level difference between mobs and players as a part of calculating how much gold you can loot. there has to be a separation between loot that you can loot at static chance, and loot that is relative to level difference.