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  Click here to go to the first Dev post in this thread.   Thread: Kelvin AA not stuns bosses (And other pets too)

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    Senior Member soon's Avatar
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    Default Kelvin AA not stuns bosses (And other pets too)

    After the recent updates. I realized that Kelvin AA does not work on bosses. Also Vlad's normal attack does not stun bosses. Are these changes related to Toxic changes? Toxic AA also does not stun bosses.

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    I think all stun pets have that problem

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    Unless it says "stuns bosses" in the description, it isn't supposed to.

    If Kelvin ever did, it was a bug.
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    Quote Originally Posted by Lojack View Post
    Unless it says "stuns bosses" in the description, it isn't supposed to.

    If Kelvin ever did, it was a bug.
    Then it was bug that lasted really long time. He did since I remember and I joined around cap 36... Well I guess my sammy got pretty useless now?

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    oh wow, so all type of stuns are pretty useless now?

    first is the effect can't be prolonged if another stun kicks in (contrast to ice and other debuffs), making everything has no effect if enemies are stunned by 100% stun of fireball, and now, no other stun are more effective than 3/4 secs cd of fireball. and worse, gale's push dan trap pull don't work after fireball stun, are these mechanics also intended?
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    Quote Originally Posted by Lojack View Post
    Unless it says "stuns bosses" in the description, it isn't supposed to.

    If Kelvin ever did, it was a bug.
    About kelvin, from the beginning of the game he did it. It was a common strategy to planar tombs. It saved me from hit kill bosses.

    Watch this level 41 video. The boss is interrupted by Kelvin's AA.


    Last edited by soon; 04-17-2018 at 08:08 PM.

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    Quote Originally Posted by soon View Post
    About kelvin, from the beginning of the game he did it. It was a common strategy to planar tombs. It saved me from hit kill bosses.

    Watch this level 41 video. The boss is interrupted by Kelvin's AA.

    I confirm that Kelvin was common way to deal with planar tomb 1 boss, waiting for 7th or 8th “ring of fire” around him to stun. If not, dealing with the one-shot-one-kill towers was almost impossible.....
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    Kelvin will not stun bosses anymore?
    Hmm.
    Game is changing.

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    Hmmm interesting. What DOES say stuns bosses?

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    Quote Originally Posted by Xxkayakxx View Post
    waiting for 7th or 8th “ring of fire” around him to stun. If not, dealing with the one-shot-one-kill towers was almost impossible.....
    if deal too much dmg while boss has red zone - it will stun him in the end and will be no "oneshotting towers", and it was working at 41lvl also, without kelvin or other stunning pets

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    Quote Originally Posted by slaaayerrr View Post
    if deal too much dmg while boss has red zone - it will stun him in the end and will be no "oneshotting towers", and it was working at 41lvl also, without kelvin or other stunning pets
    So no stun pet but rogue ...pet at the time xD
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

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