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Thread: Theory of colored orbs next to enemies names

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    Banned serprus's Avatar
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    Default Theory of colored orbs next to enemies names

    So far I have seen these colors:

    Blue
    Yellow
    Grey

    What do they mean? Lets try to figure this out

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    Forum Adept Rodvik's Avatar
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    They are the difficultly level of the mob in concordance to your level, they also distinguish how much exp you get from that certain mob when you kill it.

    At least this is what I have gathered when I asked this question a while back.

    I think Red Mobs give you x2 exp? and the higher you level up the less you get.

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    Member TsunamiTheClown's Avatar
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    Hmm.......
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    I have fought the Voleria 5 boss and have had different colored orbs.

    Once blue and once grey

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    Senior Member Ebalere's Avatar
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    Quote Originally Posted by Rodvik:516181
    They are the difficultly level of the mob in concordance to your level, they also distinguish how much exp you get from that certain mob when you kill it.

    At least this is what I have gathered when I asked this question a while back.

    I think Red Mobs give you x2 exp? and the higher you level up the less you get.
    Yup. It's a threat level indicator, and can also change depending on the enemies left and what level you are.
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    Quote Originally Posted by Ebalere View Post
    Yup.
    And this man right here is the fellow that told me all about the orbs. Lol

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    These are my theories.

    Red = severe mental issues
    Yellow = you made their day sunshine
    Blue = you did something in the past they are feeling sad about.
    Green = they want your money.
    Grey = you are to old for them
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    Ok, so explain with examples then.

    I fought Ed Neezer with full group of 40s and the orb was blue for me and one other person, and we both got vanity drops (Smooch-me's) in same run. I run it again with SAME group and I have a grey orb, run it again and have yellow. Explain this please.

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    Senior Member Fac3bon3s's Avatar
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    Quote Originally Posted by serprus View Post
    Ok, so explain with examples then.

    I fought Ed Neezer with full group of 40s and the orb was blue for me and one other person, and we both got vanity drops (Smooch-me's) in same run. I run it again with SAME group and I have a grey orb, run it again and have yellow. Explain this please.
    I think Neezer is an exception. And based on who created game. If you and the other level 40 created first game, it would make sense that it was red. Usually based on what level is highest on map the mobs will average out.
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    Quote Originally Posted by Fac3bon3s View Post
    Red = severe mental issues
    Green = they want your money.
    These two would be all over the B* if they were applied to toons. I would have two red ones.


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    Any screenshots?
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    Quote Originally Posted by SuRfY View Post
    Any screenshots?
    I think maybe about 7.
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    Here guys.... This is a threat lvl guide for farming in PL but am sure it will shed some light for you on how it all works :-)

    Hope it helps!

    http://www.spacetimestudios.com/show...t=threat+level
    Last edited by TANKKAAR; 12-18-2011 at 08:21 PM.

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    Pretty much just the first paragraph of that post applies anymore since enemies remaining and threat level have no effect on drop level. The item you drop is just whatever level you are.
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    So what would the blue threat level mean?

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    also, the higher the threat level, the better chance of dropping better gear. Red is highest threat, grey is lowest. Blue is in the middle.
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    I'm still curious about the circumstances of serpus getting different threat levels though.

    What level toon was creating the WF maps?

    The WF map doesn't seem to easily recalculate mob levels, even after a group wipe or everybody leaving and re-entering.

    So, if you're entering a map that was created by, say a L30, I would expect the threat level to be grey.
    Quote Originally Posted by Phoenixking View Post
    Grrr they answer drews question but not mine! That makes me mad,grrrrrrrrrrrr!
    Quote Originally Posted by Physiologic View Post
    We have leet lv 55-56 players dying at Plasma Pyramid...
    Quote Originally Posted by Tengotengo View Post
    It's like someone gave me a bag of M&Ms, but there's a handful of candy-coated rabbit turds in the bag somewhere.

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    Quote Originally Posted by drewcapu View Post
    I'm still curious about the circumstances of serpus getting different threat levels though.

    What level toon was creating the WF maps?

    The WF map doesn't seem to easily recalculate mob levels, even after a group wipe or everybody leaving and re-entering.

    So, if you're entering a map that was created by, say a L30, I would expect the threat level to be grey.
    i'm also curious, i should have kept an eye on it last night while i was there..... which reminds me, was that you running with me and buddy of mine last night?
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    Quote Originally Posted by LelouchX View Post
    i'm also curious, i should have kept an eye on it last night while i was there..... which reminds me, was that you running with me and buddy of mine last night?
    Ok so I did some testing. I entered a map as a level 10 with a level 14. The mobs were the greyish colour. Still giving xp but not the maximum. I then had a level 40 join us. As soon as the 40 was with in the map the mobs became much to difficult and threat became red. The only exception is if I was to dmg the mob and or boss before the 40 was in proximity. I cleared to Ed Neezer as a level 10. Damaged him. Ran back. The level 40 came into map. Walked up to Old man Ed and 3 shot him.
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    Quote Originally Posted by LelouchX View Post
    i'm also curious, i should have kept an eye on it last night while i was there..... which reminds me, was that you running with me and buddy of mine last night?
    Yes

    Quote Originally Posted by Fac3bon3s View Post
    Ok so I did some testing. I entered a map as a level 10 with a level 14. The mobs were the greyish colour. Still giving xp but not the maximum. I then had a level 40 join us. As soon as the 40 was with in the map the mobs became much to difficult and threat became red. The only exception is if I was to dmg the mob and or boss before the 40 was in proximity. I cleared to Ed Neezer as a level 10. Damaged him. Ran back. The level 40 came into map. Walked up to Old man Ed and 3 shot him.
    Yeah, the WF map is weird. Once the threat level of an enemy has been initialized, it sticks. Even if everyone leaves and re-enters the instance, any mob who has previously been aggro'd will have the same threat level as before. I haven't been bored enough to really test threat level resetting in SL. I always presumed it worked exactly like in PL.
    Quote Originally Posted by Phoenixking View Post
    Grrr they answer drews question but not mine! That makes me mad,grrrrrrrrrrrr!
    Quote Originally Posted by Physiologic View Post
    We have leet lv 55-56 players dying at Plasma Pyramid...
    Quote Originally Posted by Tengotengo View Post
    It's like someone gave me a bag of M&Ms, but there's a handful of candy-coated rabbit turds in the bag somewhere.

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