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Thread: Health and Mana pots tuned to your level

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    Member KhaosAngel's Avatar
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    Default Health and Mana pots tuned to your level

    Lets face it, after about lvl 10 the pots just don't cut it. As our hit points(or every 5-10 lvls) go up, so should the potency of the pots. I'm only lvl 26 atm and the pots replenish about 1/4(if that)- seems that when I get to lvl 35+, I'm gonna need 5-8 pots to fully restore health and mana

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    Banned adidaman's Avatar
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    Default .

    Just make sure you have plenty of each pot. Make sure you have good gear for your level (good armor, crit, ect.) and always make sure to keep an eye on your health.

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    Senior Member Garvhoz's Avatar
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    Yeah I would like this, sounds good


    Shoes are shiniest when the day is dull
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    Member Hiei's Avatar
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    This is a good idea, it could cost more money the higher the level of potion goes up. At 41 after getting knocked down 90% of health by mob and bomb combo, I wish I had a better pot so I didnt die 50% of the time.

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    Senior Member Kahlua's Avatar
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    As Hiei said, I think if this is put in the game, the price of the potion should go up as well. I know people would be willing to pay more for an "emergency" potion when health is low and normal potions can't heal you fast enough.

    Would be nice to have 2 different potion buttons on the bottom, 1 for normal and 1 for 'elite'
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    Senior Member MightyMicah's Avatar
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    I like it! Fresh idea.

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    My stims work fine actually. L37.

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    Senior Member LelouchX's Avatar
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    Quote Originally Posted by Swimmingstar View Post
    My stims work fine actually. L37.
    They work fine for my engi and op. Running my com in voleria to cap and not having an engi made me use hundreds of stims. it did take about 5-7 to get from "danger danger will robinson" health to full health. Also, it made me remember how much i love newt
    Last edited by LelouchX; 01-13-2012 at 05:32 PM.
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