hiya!

i saw in O&C that the most important items binds to your char when u pick it up after killing a dungeon boss. That means afterwards u cant sell it anymore in CS or to some other guy. This make having much gold useless, and would make ppl play more. But drop rates needs to be higher.
Another advantage would be, if there is also a dice system for the loot. If drops a certain legendary item, ppl wich already has that or dont need can just let the others have it. U cant sell anyway. All items shoudnt be like that, but maybe some speacial weapons.
Another kind of bind could be when items beeing equipped the first time, so u can sell ur loot, but the first one wichs equip to his char cant sell it anymore.
Items for crafting could be bind when pick up, so to craft ur set u need to play play play. If u already have ur set craftet, just dont dice for those loots. With such system, gold would loose much worth.
I must say i like this system very much