I'm about to start some PvP system changes for 1.7. Nothing major, but I'd like to get your feedback on what is fair when players leave in the middle of combat.

I can:
1) Grant them a death
2) Don't let them rejoin that game
3) Add a disconnect stat and increment that. So, kills/deaths/disconnects would be shown on their avatar page and the leaderboard

A player would be considered in combat if the game is not finished, and they have dealt or taken damage within the last 10 seconds.

-ALS

PS. In the future, we would only count kills/deaths for Spacetime-hosted games, where you can't boot, games are "full", we have a queuing system, etc.