Results 1 to 20 of 238

  Click here to go to the first Dev post in this thread.   Thread: Juggernaut Change Discussion

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    If this adjustment is about PvP and/or twink warriors being OP, then feel free to disregard this post.

    However, I honestly don't believe that changing Jugg is a viable way to "fix" the warrior situation in PvE, which is the main concern players have with class balance at the moment.

    The entire problem with warriors in PvE is that they slow down runs immensely, they find it increasingly difficult to hold aggro, and skills that should be blocking boss windups are no longer doing that. I don't see warriors in PvE having any issues with lack of armour or health, making this adjustment irrelevant for that aspect of the game.

    The way the Juggernaut taunt is set up just doesn't work in a situation where you are supposed to be holding aggro against high damage, fast-hitting companions (rogues & mages). The length of the cooldown also makes this skill impractical at best in PvE.

    I think it would be better to give chest splitter a proper reach and allow it to block windups again, and possibly give windmill back some of its original oomph and have it strike 5 mobs not 3, or else throw taunt on Vengeful Blood.

    Another option would be to make it so that if a warrior is present, the party has 50% immunity to the debilitating effect of the map - (this would be stuns in Ren'Gol or poison pools in Shuyal, etc.)
    Last edited by Serancha; 11-11-2015 at 11:56 PM.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  2. The Following 6 Users Say Thank You to Serancha For This Useful Post:


Similar Threads

  1. Juggernaut
    By Froxanthar in forum AL General Discussion
    Replies: 7
    Last Post: 12-10-2014, 06:22 AM
  2. juggernaut, cs, time shift, change a bjt and why
    By ishyrionek in forum AL Suggestions
    Replies: 0
    Last Post: 03-16-2013, 03:57 PM
  3. Replies: 14
    Last Post: 06-02-2012, 04:35 PM
  4. Suggestion/Discussion: AOE change from Heavy Weapons.
    By Ellyidol in forum SL Suggestions and Feedback
    Replies: 4
    Last Post: 09-26-2011, 02:26 PM
  5. General Discussion is Official Discussion?
    By flaimdude in forum PL General Discussion
    Replies: 2
    Last Post: 05-04-2010, 09:25 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •