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    Senior Member Waug's Avatar
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    Exclamation What we need at this point of time [ PvP ]

    First off, Please make new 2H weapons eg. Derex blaster craftable with Arzac blaster just like any special elites [Derex/strax/intex] it's not justified along with we spend so much on these 2h specially Arzac Blaster

    Regarding dodge :
    Although it's not stated, I guess the current dodge cap is 40-45%. It's REALLY IMPORTANT, Please revert back the dodge cap at 25% specially because the dodge squeezing from sets, is not happening, it would be ideal if there would be dodge variation according to class & build specific dodging as I described in my threads but as it's avoided, I'll propose things accordingly, it's fine because WE ALREADY COMPENSATED classes had high dodge, for example we buffed STR set several times. So if at this point dodge cap stays at current stat, it is not justified as we tweaked thinks according to pretty low dodge cap 20-25%. Top of that it feels like we gone back to earlier phase before dodge nerf.

    -- Revert back dodge cap to 25%

    Balancing tweaks : I considered lots of things to finalize these numbers, also these have been proposed in an way that class specific gear give the advantage they need to stay pure and not to exploit other class gear to be highly OP. Top of that, my priority was to make it lowest minimum implementation possible for the dev, who will work on it [we all know who is he ]

    Mage/INT gear :
    -- +60 armor buff only on INTEX set, set bonus [ overall +60 NOT on each item, but 60 armor can be distributed to each Intex item]

    -- +100 mana pool ONLY on Intex set bonus [ This is meant to reward int mages using class gear, i.e. intex]

    Bear/STR gear :
    -- +15 DAMAGE on STRAX set bonus [ Again this is to reward using class gear and further buff bear loosing dodge being underpowered]

    -- 5% damage reduction from bear's skill beckon & 5 % damage reduction from stomp
    -- then increase 6% damage on bear's skill vengeful slash & 6% damage increase on crushing blow. Or even at any where else at suitable skills [This damage DISTRIBUTION is helpfull in 2 situations, First - Beckon stomp has been always infamous being 2 hit kill, specially with dex bears and at endgame too and further secondly it will have less advantage being hybrid, I think it will be really helpful, beckon stomp kill with dex bears has been always a neglected issue]

    Bird / dex gear:
    -- Bird's Evasion should provide +60 armor rather than +22 at skill 9, the armor distribution should be like less armor distribution from skill point 1-6 and high armor distribution should be at skill point 6-9 because the dodge is distributed oppositely. [As dodge over 25+ obsolete, it need to be compensated, and since great nerf 2013, lots of bird's skills have been nerfed alot, even though at that time elite phoenix bow and dodge was factors behind birds being OP, It will strengthen lower level birds abit too, which is also necessary] It's for endgame but lower levels also will be beneficial, I didn't do lower level pvp but take a look here - http://www.spacetimestudios.com/show...-UN-Nerf-Birds

    Although it has been stated in the announcement thread that blaster got 20% damage nerf, I didn't notice even 1 single dmg reduction anywhere, also I think the chances are pretty low that it has been done globally such an way that it does not shows in the stat pages, unless that IT DIDN'T HAPPEN. It should be cleared first otherwise something will be be wrong.

    -- OK 20% damage reduction from blasters is fine, I think it didn't happen at all, so it should be checked and implement.
    -- Only 15 armor reduction from blaster [as damage being nerfed significantly and also Intex getting buffed, It's enough]

    When all this things happening specially blaster getting significant damage nerf, global damage reduction in pvp also should be returned abit.
    -- Global damage reduction on pvp should changed from 60% to 50%.

    If these proposals are accepted then I'd request to implement all this together as it is, nothing more added tweaks nothing left because as said earlier, I've had lots of consideration while finalizing and bringing everything together.

    Update : Changed str set bonus damage from 30 to 15, I think, 30 is a lot.


    N.B. -
    Everything is based on Intex/Derex/Strax sets, the newer gears will change the situation but I don't think will change the balance issues, that will remain same, so these tweaks still viable and once it's closely balance [complain will be always there] new gears should follow the stats.

    Special Note : I've been always steady with my ideas, it didn't have ups and downs but problem being all the new gears kep arriving, other implementations along with mine, overdone issues etc TOP of that when things was broken for long with lots of hidden issues and then suddenly we decide to fix, there's lots of issues keep arriving, but no worries, we are almost done, unless again new gear/cap arrives
    Last edited by Waug; 02-02-2017 at 07:49 AM.

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