Why do everyone talking about nerfing things like dodge etc. but never talks about increasing the health pool? I've never played endgame, but even at lower levels (15) the health pool has been unbalanced compared to damage output. I've seen level 80's with a DPS higher than 50% of their health. This will of course lead to short fights. In theory two hits and you're dead. Won't an increase of health result in longer and better fights? With longer fights, dodge won't be the difference between a win or loss since there is room for misses, which in my opinion should play an important role.

Another thing I've noticed (even in this post) is the lack of rangers and paladins at end game. The nerfing is all about bear/bird/mage, but what happened to the other two classes? Why not try to balance these classes as well so we'll see a more balanced class distribution?