Why I want to pull my hair out 2.0
-Spawning in next to your opponents is an issue, and them spawning and rushing you at low health is as well. Would be nice to get a little regen boost after each kill or something,
-Rushers are insanely bad as people aim for position on LB's. Organized locked games are a must to prevent grey hair at a young age.
-Leaderboards are tainted already with kill boosting. Nothing can be done to prevent it.
-1v1 map is definately needed. Eliminates having to give excuse why you don't want to give PW to everyone who asks you.
-Was seriously hoping for two builds, since my Operative PvP build does me no good in PvE.
-No class is OP, despite what people say, they're just reasoning with themselves on why they're dying. Engineers even do well if you know what you're doing. Also, some skill bugs such as com's nebula, and gravity well don't work as intended. Gravity well is why lurch should be a strategic move. Then again, gravity well should be about 2x more powerful in PvE too.
-Doesn't show who's on opposing team like PL does, this needs to be changed, you should always be able to glance and see if teams are even. I hear this is a bug.
-Level span is too big, 28's can join 36's games, 28's dont stand a chance.
-Knockdowns should stop opponent skills and attacks from happening while opponent is on their back.
-If you haven't attacked yet, you should be able to leave the game without sacrificing a death, even if 3 opponents are hammering on you. This was my first death, getting rushed by a trio of 36's, I left before they killed me and still got a death. Also, in 1v1, if I leave too soon after winning a match to get full health and rejoin, I get awarded a death upon exit.
I'm happy overall with the beta, I'm having alot of fun testing builds and trading info with my team, and challenging other guilds to matches. Make sure you Password Lock Your Games unless you're prepared for people to come blasting without warning. PUGs are like a speed dating event. Love ya and leave ya, lol.
Hope my feedback was as helpful as possible, although like I said, It's the players, not the Dev's who need to make some changesx for the most part.
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