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    Senior Member drgrimmy's Avatar
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    Quote Originally Posted by ucaflaeba View Post
    Mage are OP, thank you STS for removing their stuns, they had a good fight before against my warrior and rouge, I mean they shouldt have a chance right?
    My warrior and rogue can now kill them more easily. I can even kill 2-3mages at once now..LoL.

    Im so happy when i see a lot of mage on the opposing team now, that means i will get a lot of kill. They were made for support anyways, they shouldnt have the ability to kill. Maybe its better if you reduce their damage a bit, not that they could kill me 1vs1 or 2vs1, but once i got killed when facing 3 mages, pls nerf.

    Thank you for nerfing their shield ability, i can now kill mages faster, also could you please nerf their 2s invul so that we can kill them in 1second with aimed shot? Or just remove it completely but give them more HP, like 2000++hp, that way I will still kill them in 1second in 1shot anyway.

    Also they have a lot of nukes, please reduce the nukes, its not like they can kill me now but its just annoying..the nuke.

    Please add mage's passive movement speed so that they can run away faster, it will add the challenge for us rogues and warrior to chase them, Also please add skyward smash range to 30m and rogues to 30m also.

    Please add my warrior heal ability, once a mage nuked me till my health is half. I almost dead to a mage WTH?? They were made for support, how can those blue things got my health to 50% anyways, pls nerf. Well this is a game/fight between rogues and warriors right? Mages is support, PERIOD.

    THIS IS A CONSTRUCTING COMMENT, I JUST HAVE TO MADE IT LIKE THAT SO YOU COULD UNDERSTAND.


    Thank you STS for giving us this awesome free game..cheers
    This made me laugh. Here is my opinion from somone who exclusively plays a mage....
    Unlike some of the other mages posting here I don't 1v1 much and usually try to avoid it
    with a warrior, unless I know that it is a lower quality warrior. I was never really much of a
    stun lock mage, but instead a hide from behind a warrior and nuke mage. This strategy has
    proved to be relatively successful, yielding a 2/1 or so k/d fo the last 2k kills (after
    a previous 2k kills with a horrible k/d). In this sense the stun invulnerability, although
    disheartening, has not made too much of a big difference for me. Just prevents me from
    stunning people trying to run away or frusterating dedicated warrior flag runners (who
    annoy me ). I now find that: 1) with Colton I can kill faster, but 2) I also die much faster.
    I think this is related to the increased damage from the pets. This is the only real change
    I have noticed. And I think not a good change, as less strategy is needed.

    Also, to all of you complaining about the 2 second invulnerability of the shield. Not OP at all.
    Perhaps only for you twinks where every fight is a 1v1 and you don't really play team capture the
    flag. I don't have this upgrade, but I also never die in the first two seconds my shield is up. If you
    see a mage put up his shield just avoid him for two seconds. All of us mages have had to develop
    strategies for avoiding fatal situations. So maybe all of you rogues and warriors will just have to
    adapt to the only one perceived advantage of the mage at this point.
    Last edited by drgrimmy; 02-16-2013 at 03:26 PM.

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