The key thing about loot drops is volume. In a game like Diablo 2 for example there were and probably still are hundreds of thousands of players. If a super amazing item drops there for a single chance of say 1/20,000 then individually most players will never see one drop, however that means with 100,000 players killing that enemy for the loot every 10min then there are 5 added to the world every 10 min. 30 every hour. 720 a day. Which is over 5000 a week. Increase that to 300k players and its 15000 a week!
We all love to see pink drops and mythics, but we have to keep drops appropriate for the game, and not appease our cravings for power too carelessly! It can very quickly break the game and the economy, in a way that can't just be "patched" if if things go wrong.
We're in a position where controlling things in such a way is in the best interest of the game and its players, even though sometimes seeing those greens can sting more than a little.
Thanks guys
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