And when my mage has 3400 health I really dont think id miss 100
For me +100 health in PvP can be a big deal and the passive healing is very good because my armor sucks and I need as much health as possible without sacrificing damage. Livegiver is crappy so I don't even use the heal over time upgrade. However mythic rogues have more health and armor then mythic mages. And on top of that rogues do more damage. So what do you guys really want? Samael 2.0, with more health, more damage and better everything else? The game starts to escalate out of control with damage. And this is not taking into account how hard it is to kill warriors right now. This is an interesting pet and just wait until people using it in PvP or PvE. Just because no one will want to pay 30m for a pet is not justification to boost this pet.
That ability to pull and stun is fairly impressive
Well for me sammy wins, and I have them both (even tho mine is only level 15) I really miss Sams heal too when I have the brothers out :-/ I'm really disappointed tbh Jon pvp'd with his yesterday and he said he won't be doing that again!
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A very largely upgraded abaddon. As I don't own the brothers, my observations aren't solid, but I believe sts did an awesome job with this.
If you expected a banish from the brothers then i completely disagree with you. A trap proc is an AWESOME arcane and on top of it it reduces armor. This means your dmg to opponents increase while they are being perfectly grouped for you. On top of at, rogues shouldn't need trap anymore. This is awesome, especially in the earlier maps. In a pvp perspective, I think it's just nice to have the dodge, speed, and huge dmg. I maintain that 5% dmg is worth more than 10% crit. All of course, in my personal opinion.
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Exactly. Well it's impossible to please everyone with their standards of what an arcane pet should be. Indeed Samael is a great PvP pet with the mana and hp heal as well as the banish, but people should not forget about the PvE aspect of the game. I'd take the brothers any time of the day when it comes to elite runs.
duck dynasty falls
Does anyone know if this pet is a limited time thing? Or will it be in crates forever? Can anyone in STS confirm?
This was posted in the announcement section:
Locked Grand Crates of the Watch
Pet Eggs have been added to Locked Grand Crates of the watch that will only have a chance of dropping during the Tarlok's Wrath event Dec 9 to Jan 6. These may rarely drop when opening a Locked Crate:
• New Holiday Arcane rarity pet egg: The Brothers Whim
• Mythic rarity pet eggs: Slag, Ripmaw and Abbadon
You only have a chance of obtaining these pet eggs from Locked Grand Crates of the Watch from Dec 9 to Jan 6. After Jan 6, these pet eggs will no longer drop.
duck dynasty falls
We absolutely don't know whether it will be discontinued right after event or not. The post on forum says it's holiday arcane rarity pet egg. But the pet description in game is the same as other arcane pet. (Not saying it's holiday exclusive.)
I really don't want to see developers bring up "Oops, you guys misunderstood us again."
The brothers pull in and stun ability is very interesting. I would love to have that kind of crowd control ability on a pet! However, Frost eye does the same thing but without the stun!
IGN: Kakashi <Deviant Misfits> - We run PVE!
Ok so i thought i would just give mine and Emmas opinions as we capped the Twins last night:
Overall Stats of Pet
In our opinion the Twins Base Stats are pretty good on the mages, yes you lose some crit, but the extra 30 in damage certainly makes up for it and the 15% speed boost is just awesome. You really cant complain about the base stats of the pet, STS arent going to make another Samael and we wouldnt have wanted a 'Holiday' version anyway. You dont want 2 of the same pet do you? That would just be silly. Also we wouldnt have wanted to buy an extremely expensive version of the one we already have...... Although no doubt we probably would have done.
Passive Ability
We are fairly happy with the passive. The chance to provide -10% speed and armor to the opponent is great, and the final Passive can hit up to 4. This means as a mage and a rogue you can kill faster. Now, whether it be timed runs or PVP this should be an awesome passive... Theoretically in PVP you are 25% faster than your opponent. This passive COULD be the difference in a fight, and in PVE this is going to be a valuable difference against bosses, and with us having 2 of them, the mobs in timed runs are going to be interesting.... We are going to test this more later tonight.
Arcane Ability
So, this is the issue for us. This is the only thing we are undecided on. The Trap is good...... But seems somewhat unreliable. We leveled them in wt4 and Undim and every time we popped their arcane it seemed to be a gamble as to what was going to happen. Sometimes they would drag in 4 mobs, other times they would drag in 8. Sometimes they would be dragged from far out, sometimes they wouldnt be. Its a lottery in our opinion. Also, the stun after the trap seems to be.... erm...... cack.
I also tried this pet in PVP. Now admittedly it was at a lower level, but the arcane and passives still did the same thing. It was awful and the trap was pointless.
Summary
Great pet but it NEEDS to have its arcane ability looked at. STS need to in our opinion buff the Ability by:
1. Making the Stun Guarenteed
2. Adjusting the radius of the Arcane ability.
3. Guarentee the amount of mobs pulled in.
If you do this the pet will be worthy of PVP and PVE. This isnt much to ask for i dont think, and will actaully mean that the pet is worthy of the Arcane status.
Jon and Emm
So me and em tested them in Pvp a lot more tonight.
The arcane ability only seems to be useful as kind of an axe throw of sorts. We tried it out in 5v5 match and it worked surprisingly well, dragging the other team into a temporary ball, and whilst it is good the range and unreliability of it needs to be addressed. Also the stun is just awful. Changing both of these would make it perfect in our opinion.
The passive however is something else entirely...... Just wow. The bleed dmg is just immense. Once u start bleeding every tick is about 100. Your health seriously drops when this buff finally kicks in and if ur not careful they can actually kill u very fast. It's impressive.
Also we noticed that fireball has roughly an extra 100 dmg per ball, same with lightning, and if they crit. Light was topping out over 3k.
I'd say the pet is growing on us.... Quickly
Last edited by Joncheese; 12-12-2013 at 06:22 PM. Reason: Pvp summary added
Ign: Ice / Scar ~ Guild <Karma>
I dind't play with Samael or with the Whims Bothers but I'm pretty sure that Samael could beat very easy the whim bothers because their arcane hability is "weak' against the Samael's arcane ability.
Also Samael have heal regen and a nice critical
ING: Valkiryas - Alassien
You really need to work on your over use of rhetorical writing. After reading you have labled as follows.
1) Brother Whim has an additional +5% damage but lacks the +10% crit that Samael offers. The dodge chance is unimportant.
2) Samael stuns, the brothers don't.
3) Samael has his passive heal to consider
4) the speed bonus makes the brothers better for timed runs.
Points you missed:
1) Samael's banish ability is unmatched for power in PvE making it superior for most elite timed runs (I agree the brothers would be best for the crypts).
2) the Brothers can inflict very high bleed damage (57 damage a tick to me, who has 2004 armor) to four targets at a time. The proc rate is very high for their bleed.
3) the Brothers reduce movement speed of those they attack and pull mobs into mele range with their ability (this is huge for warriors like myself in both PvE and PvP).
4) the Brothers' ability reduces armor by 10%.
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For a mage or rogue, I would go with samuel. But, as a warrior I actually really like the Brothers for PvP. They are the best pet for anti-kiting. Couple that with +15% damage and the high bleed damage, this pet should be great for long fights (what warriors are known for).
Me and some people were talking in another post in"aimed shot vs lightning" and the main reason aimed does more damage is the armor debuff the skill has, so I would think the brothers aren't getting a fair assessment. -10% armor would make your attacks hit that much harder I would think...as a mage with crap for armor to begin with, it is kind of intimidating
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I have the brothers whim as a maxxed out mage its a disappointing pet. The stun is non existent has not seen it happen once. Without a reliable stun this pet in my humble opinion is a war pet.
Just imagine a war sucking a bunch of rogues n mage n knocking them off 1 by 1. Combo that with axe throw whoa... tks sts for making warriors more op.
Seriously if I was a war ill be drooling for this pet. Yes you do lose the crit sam offers but I think the arcane ability n awesome bleed damage from its passive makes up for it.
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