Wait I don't get what your trying to say. Your saying he's wrong from saying that pve/pvp shouldn't be gear based? And that it should be about skills and gear/stats?
I agree that skill has to come into play in pvp/pve. You can easily tell a good player from a noob in pvp/pve though.
Any game has a gap between well-geared players vs normal geared players, only in rare instances when skill overwhelms gear.
Nice ^-^
Although i went to sleep while reading this, sry XD
IGN: Skellerkrunch(50), Hawkrobin(50), Magiclegends(50), Oktal(45), Bladesword(45), mamccroc(35) Plothozz(30), Lechomp(20), Oktal (20), Monseiurlebow(20), Tharef(20), Smackolantern(19),
yup, outcome of a pve/pvp matchup should very well depend on both the skills and the gears/stats of the player. it just doesn't sound right when strength of a mmorpg player depends only on his skills. it sort of becomes the setup on round based online games, where everything is reset after a round has ended and a brand new round starts where no one has an edge over any others except for their innate skill.
It is the right thing to do to let those who cares to spend more time getting better gears to have an edge over the others who don't.
i make it more simple, without stackable item feature, the crystal just store in account, like the pots
break to get such colour crystal, but every crystal no limit lvl, lvl1-50 get max.1-5 crystals
upgrade - you need gold and crytals, lvl50 need 5 crystals for upgrade
break - you can break many stuffs same time and it must low chance to get the crystal
like lvl1-10 get 0-1, lvl11-20 get 0-2, lvl41-50 get 0-5
PvP is all skill, i went in full white level 15- gear, and went 10-0
100% agree. No gear based games tend to become like Dota. Even CS has cash which gives an advantage, though games like CS truly shows skill over gear.
Very well thought out illustrations! I get it more now. Its possible, I like the idea of it being like pots that it can be stacked. Though I think for crystals below pink, you can have the option to turn those crystals into the higher color.
Eg. 5 orange = 1 green (or viceversa forgot which is higher), 5 greens = 1 purp, 5 purp = 1 pink.
Because you are a zen master and sexy like us too.
i don't like the thought of breaking purple, green and orange equipments. that will restrict earning gold from the system by selling only whites and grays.
i feel that its better to require only gold to upgrade the equipments for now. leave the crystals stuff for other purposes.
all of the above is just my personal opinions and feelings though.
BAH, this game's pvp system is imba as for now. don't get why they even come out with the pvp systems so early. they need to scale the damage down to make pvp more exciting.
another idea for +1-10, it didnt use +number for the upgraded stuffs
use the stuffs name tag from pl
here a list for the name tags and states:
Assassin 3 dex, 1% crit
Crusader 2 str, 1 dex
Ursan 3 str, 1h/s
Pirate 2 dex, 1h/s
Student 1 dex, 1 int
Killer 2 dex, 1% hit
Burglar 1 dex, 1m/s
Robber 1 str, 1 dex
Avenger 1 str, 1% crit
Croc 1 str, 1m/s
Hero 1 str, 1% dodge
Necromancer 3 int, 1h/s
Elf Guard 2 str, 1% hit
Witch 2 int, 1% crit, 1 armor
Thinker 1 int, 1% hit
Jester 1 int, 1% dodge, 1 armor
Theif 1 dex, 1% dodge, 2 armor
these name tags usually found by green and orange stuffs
and others pink and purple tags seems too powerful, so i havnt put them in the list
if you successful upgraded a stuff, the stuff come with these name tag
eg. Power armor of the rift, after upgraded, Burglar's Power armor of the rift
so it come with Burglar states(1 dex, 1m/s), of course it is random name tag, so maybe you will get useless name tag
the upgrade results have 3
1. the stuff upgrade successful with random name tag
2. the stuff upgrade fail, stuff still original
3. the stuff upgrade fail, stuff disappear
and the stuff only can upgrade 1 time, and after upgraded it cant be break, but you can sell to player
i think if you upgraded a unique stuff, why you cant sell it
I know what you mean with pvp. I'm usually a big fan but not so here because its usually fastest fingers = win, and there are just some builds that are total counters of another, dex bear vs bird.
I think he means instead of having +1-+10 as a prefix for upgraded gear, you could add those titles such as "Assassins" and "Burglar's".
I don't really like the idea since I've pretty much associated those terms with lower end colors and gear, seems like putting them to upgraded gear would be downgrading it.
I'm more convinced that it should be gold based now. If ever its successful, then awesome. If it distorts the market prices and gold value and such, tweaks can be made from there.
You could just turn cheap pinks into crystals and it wouldn't ever fail. So how about instead of making it an automatic upgrade, when you have enough crystals, if the upgrade fails, you don't lose the +2 gorgux hammer, or the +o one, but you'd do lose all the crystals.
RIP Twinktastic
AEO is the way to go~now recruiting
this thread needs to be revived
UPGRADING
Increases the primary stats of the equipment: e.g. "Weapon Attack" for weapons, "Armor" for armors
- Upgrading of equipment should only require gold and the equipment to be upgraded
- With each success of upgrading, the equipment gains "+x" at the end of the equipment name. Where x = number of times the equipment has been upgraded successfully in a row.
- There should be a limit to how many times an equipment can be upgraded successfully in a row. The most reasonable number should be 10.
- The increase to the primary stats should be proportional to the number of consecutive successful upgrades.
- Failure in attempting to upgrade a piece of equipment may result to:
- Loss of gold
- Decrease the current number of consecutive successful upgrades the equipment has
- Destruction of equipment
- What will be the result when failing an upgrading attempt should depend on the current number of consecutive successful upgrades.
- Equipments of a y tier should outshine equipments of a y+5 tier (But not by a lot). Example: A weapon of level requirement of level 50 with 10 consecutive successful upgrade should be able to out-perform level 55 with no upgrades.
- OPTIONAL
- Equipments can gain a glowing effect when the equipment is upgraded to a high level.
- Binding equipments at max possible upgrade on (a) Final Upgrade OR (b) First character/account to wear the equipment.
MISC
- Leave the crystals idea for another type of "upgrade" available to the equipments (aka. enchanting)
- IMO!! Only the pink grade equipments can be broken down into crystals.
I probably missed quite a few details. My eyes are dry now x.x
Last edited by LoonnooL; 11-24-2010 at 09:56 AM.
Revived because its such a great idea.
Bookmarks