Originally Posted by
Crowsfoot
Mages are the best at crowd control. On most elite maps I prefer two mages in the party. The only map you don't want a mage is the arena.
However, a mage who constantly dies or uses a poor skill set is undesirable (same is said for all classes). My personal suggested build to a mage using legendary gear is:
Fire
Clock
Ice
Shield
Shield and clock are essential in elite, as is fire IMO, and ice offers good crowd control but won't be necessary as your survival increases as a result of better gear. Mage heal should not be part of an elite build (go ahead and hate). Mage heal is primarily a man a return skill or a last resort in the case of PvP where everyone needs their own heal. Leaving healing to the warriors who have a very high HP return as well as a shield that stops damage intake to all allies in range (the heal is also an over time return instead of the one hit and done return from a mage's heal).
For basic elite, assuming you hate locked crate hunting in kraken mines level 3 (known as km3), I would follow this guide:
Elite Breckenridge Forest: easiest elite map, drops kettle eggs.
-known as a "a kettle run"
Elite Rook's Nest: easy to PUG, drops malison eggs.
-known as a "a mali run"
Elite Lost Mage's Mine: very short map, drops snaggletooth and wrathjaw eggs.
-known as "an lmm run"
Elite Southern Seas: this map is not possible to PUG since the timer starts automatically; however, it is fairly easy to run (tip: kill the guns first). Boss drops Elite Golden Pirate Chests (EGPs).
-known as "an ss run"
Elite Oltgar's Keep: difficult, but easy to PUG. The boss drops Entombed Hammers and Elite Golden Warchests.
-known as "an olt run"
Elite shuyal Maps: these maps are te current capedmaps. As such, they are the most difficult. I would suggest having at least 2 players with some myth in your party to run these maps.
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