Hi guys, I am going to teach nubs how to play victory lap in this thread. The guide is pretty rough but still understandable.
Group setup:
First of all is the group setup. Here are some requirements that, if followed, almost always gives a good setup:
No less than 2 birds (make sure non of them have a talon as main weapon)
No less than 1 mage (if there is only one, make sure he does not use 2h weapon)
No more than 1 bears (dual bears are better)
No more than 2 int guys
Everyone must have full lvl 50 pinks (its like 3k gold for full pinks)
After you have checked those, your group should be fine. And also, a int mage with cyber gear is better than a int mage with mirage. But bears and birds with set bonus are better than bears and birds with cyber.
What bosses?
There are many ways to run vl. Here are a few examples:
Overlord farm: this is the fastest way to get money imo. Skip middle, clear des to around 116, kill Plot, and pot rush Ol. You can follow up with a gurg if you want*to make more use of your pot, but i dont recommend it.
King Ol: another good way to get gold. Skip mid, clear all the mobs in King, kill King and rush Ol. Again you can follow up with a gurg if you want.
Totem/shard farm: skip mid, at least tank will use a tank pot, kill sniper lorekeeper duo, rush to keeper, kill some small mobs and then focus on keeper when he spawns.*
How to kill each boss?*
Desert: the mobs are easy, kill according to your needs. Killing Plot requires a pretty solid tank if no one wants to die. But for better groups, just pull and nuke. Make sure to always keep Plot between you and the wall.*
Overlord: all group members buy a tank pot and rush to Ol. Birds will keep their eyes on Ol and use a blast shot as soon as his mana shield is on. Mages must constanly spam heal. Everyone should watch their hp and use a pot when under 60% hp.
Gurgox: for a not so experienced group, designate an orb to every mage, and the mages will camp beside their orbs. When gurg starts to roar, wait a second or so and then grab an orb. After the explosion, immediately revive anyone dead teammates and resume fighting/camping beside the orb. More experienced groups can do anything they want and still win within 2 or 3 roars
Keeper: really easy boss here. The hard part is killing his snipers and lorekeepers, but a well organized group should have no problems. Have a bird tank Keeper. Mages spam heal and the bird tank will use health pot when needed. If he shields up, take the time to kill any remainijg mobs beside Keeper.
King: king is also an easy boss. Rushing him is the hard part. If you do not have a bear, warbird or paladin, a bird or mage with shields can also lead the rush. But one thing i cannot stress enough is to not attack barels!! No one except for the one leading the rush shall use any offensive spells at all. A bad barel kill can easily lead to a chain of death where everyone dies 2-4 times before being able to regroup. Once you get to king, you can tank n spank him normally or have a bird kite him.*
Other things to notice:
Mages shall spam heal during any fight involving a yellow alien, a mini boss or a boss.
During a rush, mages should heal teammates when needed, but excesive healing will attract unwanted attention.
Mages should buff whenever the party enters *a new portal, whenever a barel explodes on a teammate and at the beginning of every boss/mini boss fight.
Do not die in an Ol fight, especially if you are a bird.
Do not take an orb during a gurg fight if a mage is beside that orb.
The guy with the most rift pieces in the party should always be leading the rush.
Bears with rift will constantly spam taunt during any fight.
Use the partay emote after any boss fight for better luck!!
Fell free to write any suggestions.
-Tekei
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