This is the height of hypocrisy right here. First you say Pred has daggers and you use dev bow. Then you sight an example as arrypotta who has arcane staff? Make up your mind because you can't compare dev bow to arcane staff. Mythic daggers vs arcane staff is a much fairer comparison. And I can tell you as someone who has an arcane staff and fighting a rogue with mythic daggers, if my lightning don't crit or they get to all of their packs I am dead. And forget about it if they surprise me with my shield down, or its in cool down. Basically I die instantly. But if I surprise them and fire 3 attack skills all at once, they don't die. So since you don't have mythic daggers I don't think you can speak with any authority. Seems like your problem is the gear you are using.
No thats not what I am saying. What I am saying is how can you talk about class balance of a mage with an arcane staff when you don't have mythic daggers? You sight an arcane mage in your example as why you lose 1v1. Dev bow sells for 1k in cs. Arcane staff is a 50+m gold weapon. How is this a fair comparison? Seems like you want to skew everything in a way that makes it sound rogues are so weak. I bet if I started a forum thread about how weak mages are that use dimensional percussion of assault and I can't kill a rogue with mythic daggers. You'd be the first to tell me to buy better gear. Here is something I posted a while ago and seems fitting for this discussion, try to figure out who are you in this:
I'm sorry Postulate1 but this caption proves your argument wrong IMO.
Goodluck healing the burn buddy.
Ohhh hold upp...
This one proves it too... and the picture is hilarious xD
Very well put together. Sounds like the end of the story to me.
Peace ~
IGN: Rianaku (Warrior) - Couchlock (Sorcerer) - SnackBox (Rogue)
IGN: Rianaku (Warrior) - Couchlock (Sorcerer) - SnackBox (Rogue)
this has gone from 5 skills to hotkeys to mages having shorter charging times to rogues having skills the can stack buffs to a picture about gear being better than skill
This thread was started before I pvped the mages, so it couldnt have been that I was a sore loser because the post was made when I was still lvl 35 rofl. I didnt have many fights with 4+ skill users, but with those I did, they always had the advantage. Just bcause you use 4+ skills you think were crybabies but infact you dont play rogue so how would you know.. like I said ask a rogue to try pvp with 5 skills and they would die when swiching, were not crying because we cant kill mages - Im fully capable of killing a lot of full mythic staff mages that use 4 skills but when they use 5 or more it is unfair as we cant do the same and therefore its hard to keep health up. Like I said you cant possibly comment on this because you arent in our position.Originally Posted by Cero:1439508
Sts allows us to switch skills for pve builds, then some smart players exploit this advantage and want to use more skills so they switch out skills in pvp IN MIDFIGHT. Its unfair to those who cant do it dont you understand? Its like the windmill exploit, it made wars OP and other classes wanted it fixed and thats what were doing.
Its ok for you to defend your thesis but yall are stooping so low calling us crybabies, complainers etc when were just defending our beliefs. You guys have an infection which jumps from person to person, calling others crybabies everytime we report an issue. Ironically it seems you guys are crying about rogues being one hitters (in some situations when youre not fully geared vs a fully maxed rogue) and then use 4+ skills and switch them if theyre on CD just to keep your health, damage higher than other classes, so instead of exploiting skills, get some skill yourself. Stop trying to find these cheap shortcuts and play how its meant to be played, using 4 skills at any one time in combat.
Anyways Ill give up on this thread as Im overwhelmed by the ignorance and have to repeat things more than 3 times atleast, hope devs read this, if not we tried to argue our points, if any came out rude - know that we are frustrated and probably didnt mean to be rude and were just emphasising a point.
~Crybabies.
Hit me up ingame if you have a problem thanks.
Last edited by Bless; 01-23-2014 at 05:57 PM.
Credits to Iady
I've played this game since its lvl cap was 16. When pvp came out I was pleasantly surprised and stopped playing it thinking that I needed far better gear to compete. It soon became apparent that mages as a pvp class were simply punching bags. If you have shield which all pvp mages do then survivability is not as much the issue as dealing damage and actually gaining a kill in pvp.
The mage as a class is supposed to deal DoT which is what makes them effective mob killers and for that everything from freeze to root is generally what achieves the end result. However because this does not effect bosses or other players in pvp the mage class suddenly finds itself weak. I don't play on a pc and for many like me, 5 skills is not an option. 2 secs of invulnerability may be enough to switch lep but in a situation where you would wan't to use that time to either run or deal damage back before you start taking damage, switching skills is tough in pvp for mobile users. PC users who can program hotkeys on their keyboard definitely have the advantage here.
While I could care less whether any class would switch skills during pvp, it comes down to whether the devs are not doing anything about the mage class pvp ability being under powered because the use of a 5th skill makes the class seem balanced. It is next to impossible for tablet users and other mobile users to be effective in switching skills while being attacked lol. Sure you can load shield and forget about the invulnerability and switch skill then run after your opponent if you are not being attacked. But most experienced with pvp will wait out the shield and just kill in the 15 sec. it take for cool down or will break the shield and kill the mage.
Mages at the extreme end can achieve 25% crit with pet. In most cases its just 17%-21% which means if your going to use lightening there is a 79-83% chance that you will not crit. Even when you do crit there is no guarentee that its the upper level at 1.3k, you might very well crit at 700 dmg. Which means most of the time your dead unless you can use ice and ethyl to slow the rogues from reaching packs and ofcourse against a war. you are dead 100% of the time 1 vs. 1. Rogues can achieve as much as 40 - 48% crit chance to their aimed shot apart from the fact that the skill was proved more effective in causing damage than lightening skill in another post in mage class discussion. This is fine as mages were never meant to do single hit dmg but DoT which somehow escaped the devs idea of the mages strength and capability in pvp to deliver.
The reason why i don't care about other classes being able to use more than 1 skill is because if one more slot is introduced or the devs make it possible to use more skills, mages will be the only class currently being able to use another attack effectively without running out of mana. However in time this may not be an issue as mana pools grow. Also most who use 5 skills have sacrificed their points in other areas whether it is in passives or DoT so it is still balanced. Now once lvl caps increase to lvl 41 thats 6 more points and a lot more people who have maxed passives will suddenly find extra skill points to put into other skills. So what then? As levels increase more skill points will be used and so it would be easier to allow access to more slots.. or increase skill upgradability.
So until sometime towards the end of Feb., we can wait and see what direction the devs will move in concerning the next 2 expansions. Because more skill points means more access to more skills so they either have to become available or if they expect to use hot keys on a keyboard then it makes no sense to celebrate being awarded the best mobile mmo. 2013 if its not first and foremost mobile friendly.
PvP means player vs. player so every class should be able to play whether its one on one or 5 vs. 5. Mages are not support classes as they neither buff up their party or effectively heal anyone other than replenish mana. Warriors are the support class. They take hits from aggro., heal party and can even give speed to the whole party. Mages and Rogues are offensive classes yet somehow mages are sidelined and Warriors have arisen to be able to not only tank, support but also kill effectively while repeatedly applying stuns either from weapon or skill lol. Rogues and Wars can escape movement impairing effects something that mages can't do.
Last edited by Striderevil; 01-23-2014 at 06:48 PM.
My 10 year old sister can observe better than you man...cmon..I commented on and supported this thread before I was even 36 and fought these mages.
It's not being a crybaby to report an issue, this is exactly like windmill bug. Warriors said: "its just a spec, if u want to then make a warrior and own" and mages said "warrior class has an unfair advantage".
If you use 5 skills then you don't have much skill because you obviously cannot fight with 4 skills and win. Or atleast stay away from 1v1s of your class doesn't do well in them.
Hit me up ingame or play me if you have a problem
Last edited by Bless; 01-25-2014 at 03:30 PM.
Credits to Iady
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