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Thread: [L36 Rogue PvP]: Potentially Controversial Skill Build

  1. #21
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    Quote Originally Posted by Postulate1 View Post
    Are macros even allowed?

    Also how do you accurately differentiate between a jugg and vb.

    this is veng, looks like rings are coming towards you
    Name:  jugger_zps64bb65f7.png
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    veng looks like your exerting pressure
    Name:  bitchees_zpsdae92cfb.png
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    Last edited by Gameplay; 02-08-2014 at 02:00 PM.

  2. #22
    Guardian of Alterra Zeus's Avatar
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    Used the build some more today versus mages, lets say even if they were using 5 or 6 skills - I rarely died.

    Now, against Arrypotta... that's a different story considering he's rocking 1000 DPS.
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    Senior Member Imjebus's Avatar
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    Quote Originally Posted by Zeus View Post
    Used the build some more today versus mages, lets say even if they were using 5 or 6 skills - I rarely died.

    Now, against Arrypotta... that's a different story considering he's rocking 1000 DPS.
    Arry's DPS is insane. It strikes fear into everyone.

  4. #24
    Senior Member Sariita's Avatar
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    Quote Originally Posted by Zeus View Post
    Used the build some more today versus mages, lets say even if they were using 5 or 6 skills - I rarely died.

    Now, against Arrypotta... that's a different story considering he's rocking 1000000k DPS.
    Fixed He has an insane DPS...
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Imjebus View Post
    Arry's DPS is insane. It strikes fear into everyone.
    Haha, it's not only that but he really understands a sorcerer unlike most geared sorcs. So, he's able to fight very very very well.
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    Senior Member Imjebus's Avatar
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    Quote Originally Posted by Zeus View Post
    Haha, it's not only that but he really understands a sorcerer unlike most geared sorcs. So, he's able to fight very very very well.
    Exactly xD it's basically a double wammy :P

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    Senior Member notfaded1's Avatar
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    So ur keeping this build even when you go back to Farm Shuyal or do you respec anyhow? 1000 DPS O.o... I'm stayin' away from him...and I thought 800 was high :^}
    Also ur upgraded PvE builds workin' good after I added crit back in... thnx again brother.
    rogue ~ retired GM Enigmatic

  8. #28
    Junior Member cutekilllller's Avatar
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    What about the basic points?

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by cutekilllller View Post
    What about the basic points?
    I specified in the guide where to put the points.
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    Senior Member Azepeiete's Avatar
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    Meh i used to use this build (with points a bit different) but i disliked it. To each his own eh

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    Senior Member falmear's Avatar
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    What I like about this build is dropping packs at 70% gives mages a chance to cancel rogues packs with a stun. Hopefully more people run this build.

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  13. #32
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    Quote Originally Posted by falmear View Post
    What I like about this build is dropping packs at 70% gives mages a chance to cancel rogues packs with a stun. Hopefully more people run this build.
    If you're smart, you wait it out. You can throw the packs first, but I've found waiting out the stun to be far more effective. In the mean time, veil will allow you to survive the onslaught of spells. Additionally, failed spells are able to be predicted, so if you're failing your skills - it is your own fault.

    If you'd like, I can versus you to show this to be true.
    Last edited by Zeus; 02-12-2014 at 03:08 PM.
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    Quote Originally Posted by Zeus View Post
    If you're smart, you wait it out. You can throw the packs first, but I've found waiting out the stun to be far more effective. In the mean time, veil will allow you to survive the onslaught of spells. Additionally, failed spells are able to be predicted, so if you're failing your skills - it is your own fault.

    If you'd like, I can versus you to show this to be true.
    I like to pack, bow stun then , and then veil.

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    Senior Member inkredible's Avatar
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    Quote Originally Posted by Postulate1 View Post
    Are macros even allowed?

    Also how do you accurately differentiate between a jugg and vb.
    raised his hand in the air ..(jugg without taunt) - doesnt do a circle flash
    raised his hand in the air t (VB )- blinking circle

    jugg with taunt - double halo
    Last edited by inkredible; 02-12-2014 at 04:15 PM.

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  17. #35
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    Quote Originally Posted by Gameplay View Post
    this is veng, looks like rings are coming towards you
    Name:  jugger_zps64bb65f7.png
Views: 209
Size:  967.9 KB

    veng looks like your exerting pressure
    Name:  bitchees_zpsdae92cfb.png
Views: 207
Size:  982.3 KB

    lol first picture is juggernaut with taunt.. however if u didnt have taunt.. u wont see any circle around the character.. which make it harder
    for people to know when jugg is done.. unless you count accurately.. or i suppose.. guess.. but .. a warrior can hide it..what i mean by that. is using venge and jugg at the same time
    or using jugg then quickly tappin a skill.. some ppl at an intense fight u wont even tell they used jugg.
    Last edited by inkredible; 02-13-2014 at 01:34 AM.

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  19. #36
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    Quote Originally Posted by Postulate1 View Post
    I like to pack, bow stun then , and then veil.
    That works well for non dagger rouges. Thanks for that comment! I've only tested it out on a dagger build but after testing your way on a bow build (I rarely use bow), it does work well.
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    Quote Originally Posted by inkredble View Post
    raised his hand in the air ..(jugg without taunt) - doesnt do a circle flash
    raised his hand in the air t (VB )- blinking circle

    jugg with taunt - double halo
    Thanks, Ink! I was wondering why Ravager's jugg didn't show the pulling in circle. It makes sense now.
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    Senior Member Azepeiete's Avatar
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    The trick to arrypotta is lasting through his stunlock...our last bout was 10-8(he did have some lag tho) but i use the following things mostly...this is what i do for all nuke/stunlock mages not just arry
    Using nox
    -Make sure you count to start dont go on a charged skills
    -run up with charged daggers because you are going to be stunned anyway, hopefully he is too.
    -try and stunlock as he stunlocks you. Charge packs as soon as free
    -start with a charged combo then tap the rest as you grab packs

    Using veil rather than nox
    -charge veil on go, run up and stun with dags. Try and lock.
    -drop packs as soon as possible and combo combo combo
    -if the mage is smart like arry and gets away from your veil, charge aim, grab all your packs, and aim pierce combo
    -if the mage is dumb and doesnt leave your veil, kill it how you please

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  22. #39
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Azepeiete View Post
    The trick to arrypotta is lasting through his stunlock...our last bout was 10-8(he did have some lag tho) but i use the following things mostly...this is what i do for all nuke/stunlock mages not just arry
    Using nox
    -Make sure you count to start dont go on a charged skills
    -run up with charged daggers because you are going to be stunned anyway, hopefully he is too.
    -try and stunlock as he stunlocks you. Charge packs as soon as free
    -start with a charged combo then tap the rest as you grab packs

    Using veil rather than nox
    -charge veil on go, run up and stun with dags. Try and lock.
    -drop packs as soon as possible and combo combo combo
    -if the mage is smart like arry and gets away from your veil, charge aim, grab all your packs, and aim pierce combo
    -if the mage is dumb and doesnt leave your veil, kill it how you please
    Aze, try throwing the veil as far away as possible. The reason why I say this is because mage skills are short range while all our skills are long range. So, mages like Arry will be forced to come close if they want to avoid being sniped.

    Lemme know how it works with that strategy.
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    Quote Originally Posted by Zeus View Post
    Aze, try throwing the veil as far away as possible. The reason why I say this is because mage skills are short range while all our skills are long range. So, mages like Arry will be forced to come close if they want to avoid being sniped.

    Lemme know how it works with that strategy.
    I wunna fight his singe

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