Used the build some more today versus mages, lets say even if they were using 5 or 6 skills - I rarely died.
Now, against Arrypotta... that's a different story considering he's rocking 1000 DPS.
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So ur keeping this build even when you go back to Farm Shuyal or do you respec anyhow? 1000 DPS O.o... I'm stayin' away from him...and I thought 800 was high :^}
Also ur upgraded PvE builds workin' good after I added crit back in... thnx again brother.
rogue ~ retired GM Enigmatic
What about the basic points?
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Meh i used to use this build (with points a bit different) but i disliked it. To each his own eh
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What I like about this build is dropping packs at 70% gives mages a chance to cancel rogues packs with a stun. Hopefully more people run this build.
If you're smart, you wait it out. You can throw the packs first, but I've found waiting out the stun to be far more effective. In the mean time, veil will allow you to survive the onslaught of spells. Additionally, failed spells are able to be predicted, so if you're failing your skills - it is your own fault.
If you'd like, I can versus you to show this to be true.
Last edited by Zeus; 02-12-2014 at 03:08 PM.
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lol first picture is juggernaut with taunt.. however if u didnt have taunt.. u wont see any circle around the character.. which make it harder
for people to know when jugg is done.. unless you count accurately.. or i suppose.. guess.. but .. a warrior can hide it..what i mean by that. is using venge and jugg at the same time
or using jugg then quickly tappin a skill.. some ppl at an intense fight u wont even tell they used jugg.
Last edited by inkredible; 02-13-2014 at 01:34 AM.
Don't waste my time, don't waste yours
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The trick to arrypotta is lasting through his stunlock...our last bout was 10-8(he did have some lag tho) but i use the following things mostly...this is what i do for all nuke/stunlock mages not just arry
Using nox
-Make sure you count to start dont go on a charged skills
-run up with charged daggers because you are going to be stunned anyway, hopefully he is too.
-try and stunlock as he stunlocks you. Charge packs as soon as free
-start with a charged combo then tap the rest as you grab packs
Using veil rather than nox
-charge veil on go, run up and stun with dags. Try and lock.
-drop packs as soon as possible and combo combo combo
-if the mage is smart like arry and gets away from your veil, charge aim, grab all your packs, and aim pierce combo
-if the mage is dumb and doesnt leave your veil, kill it how you please
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Aze, try throwing the veil as far away as possible. The reason why I say this is because mage skills are short range while all our skills are long range. So, mages like Arry will be forced to come close if they want to avoid being sniped.
Lemme know how it works with that strategy.
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