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  Click here to go to the first Dev post in this thread.   Thread: [Arcane Staff]: Charged Attack = Low Damage & Slow Charge Time

  1. #61
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    Quote Originally Posted by Pandorix View Post
    U should learn more about how this or any other mmorpg works...

    Sent from Vox TV via...wait,what?
    Maybe you can teach him?

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    I don't own a Ker'shal (or ever hope to get one - unless kei gives his to me) but I seriously think it deserves a buff.
    The only time I've seen an arcane staff mage use the charged staff attack was while waiting for the flag. -.-
    I posted a thread awhile back, let me borrow a quote from it:
    Quote Originally Posted by Alhuntrazeck View Post
    The staff in itself is the best weapon a mage can have but honestly, it isn't quite comparable to mauls and hooks back in their day. IMHO, its partly due to its disgusting proc - compared to a maul's its pathetic. I propose making it:
    +60 INT, +30 STR, +30 DEX, and a stun. Sure, it's OP, but isn't that what arcanes are supposed to be?
    http://www.spacetimestudios.com/show...anges-to-Mages!

    Arcanes are supposed to make you BA's in PvP. ATM, imo, an arcane maul is more valuable in a team than a ker'shal. Lemme repeat that: a l31 weapon is more valuable in a team game than a l36 weapon.

    I'd like the charged staff attack to take less time to charge, do more damage (maybe 2/3rds of a fireball) and have a higher chance to crit debuff. Say 50% chance to remove 10% crit.

    Also, the proc should be made better as I said in the quote. The Arcane Maul's proc is just...beast...Ker'shals adds +60 INT and +10 mana regen. Wait, WHAT?!

    P.S: Kei gimme yo arcane staff

  3. #63
    Member riobravo's Avatar
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    as a mage with the arcane staff, I would tend to agree with the complaints made about it. I have seen several threads about it, yet nothing seems to be done to fix it. Yet the bother whim egg has been recently added and has had several improvement attempts made already.

    I would tend to think it is simply being overlooked. I would want to know who in sts would chose to play with a full gear mage with the staff vs the option to play with a full gear warrior? If both have full mythic gear and arcane staff, maul or mythic weapon for warrior, then it should be a toss up who wins. granite the abilities are still different and the warrior can still take more damage, but the mage should have the ability to dish out the dps and damage over the warrior. When warriors can have the 3k health and 400 dps, and the arcane staff doesnt work for the mage then something is wrong.

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    Senior Member falmear's Avatar
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    Guys, STS doesn't care about this issue, 4 months of silence and now what they suggested about reducing the charging time by 0.2 seconds. Consider everything you've read on this thread before either buying an arcane staff or spending your plat opening crates. STS some how thinks we can afford spending 50 million on a staff & yet we are too cheap to buy mana pots and gives us +10 mana regen proc and a bugged charged staff attack where they keep emphasizing it costs no mana. I know because of these issues and many other things I will continue to play but not do any offers or spend any more money. If you feel the same way as I do, I suggest then you do the same.

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    Hell, even rouges and warriors sympathize mages............
    that's just sad......

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    Quote Originally Posted by falmear View Post
    STS some how thinks we can afford spending 50 million on a staff & yet we are too cheap to buy mana pots and gives us +10 mana regen proc and a bugged charged staff attack where they keep emphasizing it costs no mana.
    This.

    Seriously, try replacing this exact shadowflare spell (supposedly arcane specific spell) to rogues/warriors mythic weapons and see how they like it....

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    Senior Member Sceazikua's Avatar
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    I have a suggestion for the proc, it should be higher chance, like 100% slow for 25%, 50% snare and 25% root. Remember Maul has insane stun, and -50% armor on non-charge attack. It should do something, at least with charged attack it should be a bit OP, not just a 10 mana regen on non-charge attack. Its arcane, not legendary!

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    Quote Originally Posted by Sceazikua View Post
    not just a 10 mana regen on non-charge attack. Its arcane, not legendary!
    Do not even want to emphasize that this +10 mana regen is a proc, instead of a permanent buff. The proc rate is probably once every 5-10 casts, averaging it to a permanent +1 or +2 mana regen thereabouts? I will still want this proc to replaced even if it was +10% mana regen proc to being with....

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    Senior Member Spell's Avatar
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    5 arcane mauls vs 5 arcane staffs mages lose all day lol lvl 31 wep murders lvl 36 wep?
    How on earth does +60int and 10+ mana Regan compete with -50% (of our 1000ish armor) 60str, a stun and what ever else an arcane maul has...
    I'm sorry but it makes no sense...

    ---->>>Selling arcane marshmallow shooter <<<----

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    Senior Member will0's Avatar
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    Arcane Staff mage reminds me of paralympics players ..... trying to achieve play balance character game play but given a half good supposed best mage weapon. PIC should be shooting magic not arrows !

    Attachment 65475

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    nvm
    Last edited by Haligali; 03-04-2014 at 08:42 AM.

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    One time I used a charged normal attack in pvp, and 4 players "lol". Not a true story but gets the point across. Arcane staff should grant an armor buff or a stun with proc. #arcanestaff<arcanemaul

    Subhanallah... <---- Pronounce this word. You're welcome.
    I can't help it, all I hear when you're crying is laughs.

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Pandorix View Post
    U should learn more about how this or any other mmorpg works...

    Sent from Vox TV via...wait,what?
    Not sure exactly what you mean, but I am talking about damage before extra damage from gear is factored in.


    Sent from my iPad using Tapatalk

  15. #74
    Senior Member will0's Avatar
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    The expedition rifle process without needing to charge and give lightning process and chain mobs (process more times than 15% lighting AOE!)... Legendary rifle vs Arcane kershal with no extra process just chance to gain +60 intl ?
    Last edited by will0; 03-11-2014 at 12:35 AM.

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    sigh

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    Proc is short for procedure not process. Originates from special_procedure > spec proc > proc.

    Hey, at least you get some useful info instead of waiting for a proper response and fix of the arcane staff. Which doesn't seem to interest STS enough to balance it (comparing with the other two arcane weapons).

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    No point now just look at my stats using full super everything and lvl 41 (samael full gear arcane staff)
    I'm kinda upset that this legendary is soooo strong..
    Attached Images Attached Images  

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    Quote Originally Posted by Spell View Post
    No point now just look at my stats using full super everything and lvl 41 (samael full gear arcane staff)
    I'm kinda upset that this legendary is soooo strong..
    But your staff charging time is now 0.2 sec faster, dont you noticed? Everyone should be happy, please lock this thread..

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    Senior Member Spell's Avatar
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    Quote Originally Posted by Haligali View Post
    But your staff charging time is now 0.2 sec faster, dont you noticed? Everyone should be happy, please lock this thread..
    Lol sigh U.U

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    Quote Originally Posted by Spell View Post
    Lol sigh U.U
    Heh, i found a good thing where we can use this:

    In wt4, when i just want to aggro the necromancers to spawn skeletons, sometimes they die too fast even from the non charged regular attacks.

    So charge your staff for the possible lowest damage.

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