Quote Originally Posted by Cinco View Post
Here's a quick note about the basic function of the 'tank' in Pocket Legends...

As Daphne points out (quite astutely), the Enchantress can pull aggro very effectively by invoking her healing skill within range of roaming monsters. Additionally, the Avian Archer can pull massive aggro by doing area-effect damage with 'Blast Shot.' This is relevant to Ursan Warriors because, when he's 'tanking' for his group, the Warrior's job is to get and hold aggro, absorb tons of damage and prevent monsters from doing damage to the rest of the party.

When Enchantresses and Archers pull aggro from the Warrior he has a couple of techniques he can use to attempt to regain aggro. First on the list is the "Stomp" ability. Always good for getting a lot of monsters mad at you - this ability is great for regaining aggro. If you see your enemies turn and advance towards other party members you can fire off "Stomp" and (potentially) get their attention again. The one downside to this approach is that the knock-back effects associated with "Stomp" could push the monsters a lot closer to other group members... making the situation slightly worse

A more effective skill for regaining aggro is "Taunt." This ability enrages monsters (apparently Ursans are very good at pushing monsters' emotional buttons) and pulls them back to fight with the Warrior. Since this ability has no knock-back the monsters positioning doesn't become an issue. The ability doesn't do any damage... but it does give the Warrior an advantage to 'dodge' for a short period of time.

Looking forward to your comments and questions about life as an Ursan Warrior.
Thanks!

- Cinco

Cinco, the balance between the warrior, enchantress, and archer completely non existent. There is no balance. The warrior is the weakest by far, not only weak against stronger (boss like) individual enemies but weak against mobs as well. Quite frankly, warrior is "broken" to the point where it almost seems as if you guys have a bias against warrior and are discouraging its use. I know thats not true, but that's how weak the warrior is compared to the archer and enchantress. Strength which is the primary stat for warrior does not seem to contribute to damage........how is that possible? why is that? so as a warrior you have to dump points into strength and dexterity essentially. With the archer, all you need to do is dump points into dexterity and enchantress into intelligence, both no brainers. Additionally, looking at weapons and armor for warrior vs. the other classes, seriously now it seems that there is absolutely NO advantage to the warrior's weapon compared to the other classes weapon even from a melee perspective. I mean my goodness archers' sais and daggers and enchantress' staffs do as much if not more than similar level melee weapons from the warrior, then factor in the archer's dexterity and they are easily hitting more and doing more damage than a warrior. Factor in archers ability to wear armor almost similar in rating to warrior plus their dodge due to dexterity and any additional bluff, they are easily the better more effective tank than the warrior. As I see it now, warrior has no distinct advantage over any other class, by miles. Easily the weakest and most frustrating class to be using. Please fix it so that warriors can actually hold their own.