more factors the better imo
add guild age
add elite time runs
add consistency being in top 50
avg rank of leveling cap in guild
add it all
more factors the better imo
add guild age
add elite time runs
add consistency being in top 50
avg rank of leveling cap in guild
add it all
Last edited by inkredible; 05-01-2014 at 11:47 PM.
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You act like this won't have an effect on all the other stats...disbanding and reforming is not a good way. What if all the players do not join back? What if you don't have anyone to replace the inactive player's stats? What if the account age drops too much? You're sacrificing so many stats over a simple activity monitor.
Thus, the method I described is a much better way to help this stat. Kick the inactives at a steady rate. Recruit people that can replace their stats and then kick out an inactive. So, as a general rule...one active in = one inactive out + keep the inactives that are old players.
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why are you acting like im saying thats the only way? that was just one incident (example) the guild got disbanded.. if renewed they gain in some ranks.. u lose in some. thats just "life"
im not specifically suggesting for people to do that. im saying IF it were to happen. hence why more factors the better.
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And I am saying that because it has its downfalls as well, it's not something that'll be manipulated. You're pointing it out as a way to manipulate that statistic but that's not a valid way as it gives other downfalls.
The way that I pointed out is a valid way. Will it take time? Sure, but at least the effects will be visible without jeopardizing other major statistics. If you want to boost up those statistics, do the method that I just showed you.
@Instant
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What does guild age have to do with being a top guild?
At the moment, to be the top guild, you must have superior stats in all aspects of the game, have played the game for a while, and be active; all of these factors pertain to players playing the game and your ranking in these factors are within the control of your guild (the exception being avg account age, a topic for another time).
Here's an example of how guild age would be an unfair factor in determining the top guild rankings: If a group of friends consisting of top players created a new guild, should they be denied the #1 top guild ranking just because they decided to create a new guild instead of joining an old guild? Any logical person would answer no. The time a guild has existed has absolutely nothing to do with the superiority of that guild.
And even though the guild age would be only 1 of the 16 factors for determining top guild ranking, a rank of 50 in guild age would certainly skew the average rank of a guild whose other factors are all in the top 4, except ap and account age.
50 + 39 + 15 + 2 + 1 + 1 + 3.../16 versus 39 + 15 + 2 + 1 + 1 + 3 + 1.../15
Tl;dr A guild should not be superior to another simply because it was created earlier in AL history. Guild age would be the one factor in top guild ranking that a guild could not change through playing the game (again, except for avg account age, which is also controversial). To change your guild age rank, other guilds would have to disband, which is out of your control.
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Last edited by Prioritize; 05-02-2014 at 12:07 AM.
Jack (41) - Dictate (26) - Adapted (26) - Decisive (16) - Priority (15)
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top 50 to lvl 41 cap, count how many dms and talk again
but its funny how u say that , like i said in the beginning every category will seem bias if u look at it as one
right now if u havent noticed guild ranks is based on mostly PVP alone, it needs more factors in there.. AL isnt all about pvp
thats my point
Don't waste my time, don't waste yours
6 / 15 = pvp
5 / 15 = activity
2/ 15 = pve
1/15 - aps
1/15 age
list goes on add more pve factors in there i think atleast we can agree to that
and AGE shouldnt hurt much,
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All factors are weighed equally, so how is it based on that alone? If you take a look at EoS, they've been able to maintain a nice percent activity record despite being an old guild. Old guild doesn't mean inactive, DM is just slacking in that category and should use methods to clean up versus complaining about it.
My point is this: your complaints can be fixed. EoS has done it if you need a case and point. If they make guild age a statistic, there will be no competition.
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even if DM is #1 right now, its not about the ranks , id still make the same argument
for this whole time really my main focus and what i been trying to tell u over and over and over and over
less percentage each category the better.. 6% is nothing 1/16 , make it 1/20 guild ranks if even possible
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Lol, the current factors are easily in favour of new guilds like Magnum and Res. Activity, kdrs (less ppl -> higher kdr)...many moreOriginally Posted by Instanthumor:1619847
Credits to Iady
Taking a look at your statistics, there's a lot more to fix than just PvP. Honestly, PvP is one of the better looking statistics apart from captures/deaths. How about, instead of making 6 separate categories for PvP based achievements, reduce that to one overall PvP based? You could take the average of those 6 and that would be your overall PvP based. This way, there isn't as big of an influence in PvP since it's only one category versus six.
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