Quote Originally Posted by asommers View Post
I'm about to start some PvP system changes for 1.7. Nothing major, but I'd like to get your feedback on what is fair when players leave in the middle of combat.

I can:
1) Grant them a death
2) Don't let them rejoin that game
3) Add a disconnect stat and increment that. So, kills/deaths/disconnects would be shown on their avatar page and the leaderboard

A player would be considered in combat if the game is not finished, and they have dealt or taken damage within the last 10 seconds.

-ALS

PS. In the future, we would only count kills/deaths for Spacetime-hosted games, where you can't boot, games are "full", we have a queuing system, etc.
Is 10 seconds long enough? Don't people do this after the other person has died to get back their health / mana, or are they doing this in the middle of a fight they think they are losing?