Originally Posted by
Energizeric
I just want to see PvP fixed. PvE is always going to go in cycles. When it first comes out it's tons of fun, and then it becomes boring once the gear is over-farmed and we wait for the next update. STS can only add updates so fast, so we must wait.
But PvP is just broken right now. In CTF all you have is people flagging while most players stand around, congregate in groups, and anyone who tries to upset that with some actual battle is ganged and beat down until they leave. TDM is the only place where you can find an actual game, but unfortunately there is no "safe" spawn area, so as soon as one team has one more player than the other, everyone quits so that they won't be ganged.
So here are my PvP suggestions:
1) For CTF, replace the flags stat with "team flags". No need to reset people's stats or mess with the leaderboard. Just transfer the old flags stats to the new one, and starting now your flag count is the count of how many flags were scored on your team. When any teammate scores a flag, you get +1. Then add a new stat called "flags against". When the other team scores a flag, you get +1 to your flags against. So just like you have kills and deaths, you'll have flags and flags against.
This will result in CTF being played normally again. Everyone will want to help their teammates score flags, and everyone will want to stop the other team from flagging as it would negatively impact their stats. Spot blocking will come to an end since nobody is going to spot block and watch their flags against numbers increase while their guild members score flags.
2) For TDM, my first suggestion is to switch the viewing angle of each opposing team just like it is for CTF. So instead of everyone rushing to the bottom of the screen for the better viewpoint, each team will start at their bottom, and will be on opposing sides of the map. Then when you spawn after being killed, you will spawn in a designated spawn area at the bottom of your map which will be the top of your opponents map.
3) For TDM, don't begin the game until both teams have 3 players. Otherwise those games break up too fast and everyone quits. You can sometimes play for hours without ever finishing a single game in TDM. This kind of change would help.
4) For TDM, after spawning you should have the safe bubble around you as long as you stay in the spawn area, the same as in CTF. This will give players the chance to ask their friends to join when someone quits, rather than having to quit in a hurry before you get ganged. Yes, I'm sure this won't solve that problem completely, but it would help a little.
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