Hey guys,
I've taken a look at the data for the Bulwark, and wanted to share my results!
From what I see, the range of the Bulwark is identical to that of any Sword & Board in the game currently. This includes the Pavise, Conquistador, Fire, Nordr, etc items of the same category. The 3 enemy cleave is also intact, and they all share the same 180 degree hit cone in front of the tank.
Where the design may be misunderstood however, is in the charged attack.
The charged attack on the Bulwark will 100% of the time apply an Elondrian Curse to the affected enemies, which acts similar to the Sorcerer Curse. It reduces enemy armor, hit chance (not in pvp), and reflects damage dealt by the afflicted enemy/player. This is the true offensive ability of the Bulwark and why the charged attack takes longer to charge (1.5 Seconds).
The Bulwark overall is designed as a tanking weapon, and not an offensive weapon. The Curse is useful in crowds mainly, and can be very effective against bosses when keeping up the curse (denoted by the bubbly green effect). This is of cours eon top of the passive proc that summons the Elondrian Spirit when taking damage.
Sorry if some of this information was not conveyed in an articulate enough way, but I promise if you play with the bulwark a bit you'll find it quite useful.
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