My findings reinforce what Cinco said about DODGE (which were very similar on the large sample size of n=500 on all three sets), but what intrigues me are the variations in MISS.So from the data suggested, here's my conclusion:
> Sentinel, Void, and Sunblessed Sets all have very similar hit rates on the field, despite what their numbers suggest.
> There may be a hit% cap that causes players with Hit% > 100 to miss enemies.
> Rates of enemy DODGEing does not seem affected by different weapon set, or Hit%. However, the rate of MISSing enemies between sets is variable.
Dodge rates are nearly the same (this may be a standard, independent and fixed variable) but MISS rates are all over the place, and does not correlate with Hit%.
IMO, they should change Hit% into a more useful number, because after a certain point the stat becomes quite useless to have around due to the 82-85% Hit% cap in Alien Oasis 3: Close Encounters.
Bookmarks