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  Click here to go to the first Dev post in this thread.   Thread: Crafting

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    Design Department Cinco's Avatar
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    Red face Crafting

    Pocket Legends' "Crafting System" (in Version 1.7) adds a new way to play the game!

    Here's a high-level overview of how it works right now:

    First - you will need to go to a Forge. A "Forge" is a location in the game where you can craft items. Different items can be crafted at different forge locations.

    There is a Forge in Forest Haven. It is operated by a character named "Burke the Blacksmith." Talk to him to get started. Burke will have some quests to introduce you to the crafting process.

    When you have collected rewards for Burke's initial crafting quests you will be ready to "Craft Items."

    Converse with Burke in Forest Haven and say that you want to "Craft Items." He will respond by invoking the Crafting Interface. Here you will be able to browse available Recipes. You must own a "Recipe" for any item you wish to craft. Recipes can be purchased from the Store (or directly from the Forge). They may also drop as loot or may be given as quest rewards.

    Choose a Recipe to craft. This will invoke the Recipe Interface. A "Recipe" lists the components required to make an item. For instance, the Recipe for a "Sorcerer Robe" requires three (3) units of Cloth Fabric, a Magic Gem, and a unit of Thread. The Recipe Interface will show you which components you have and which components you are still lacking. When you have all required crafting components you will be able to "Combine" them and create your NEW item!

    Most of your crafting components will come as rewards from 'daily' Quests. These are quests that can be repeated every (n) number of days. Some components will drop as loot. Still others (thread, cord, rivets, etc.) will only be available from the Store. Store items will be available for either Gold or Platinum.

    Certain types of crafting components and certain crafted items can be traded.


    The (relatively) small number of 'crafted' items that we introduce as part of the tutorial in Forest Haven and as part of the content in the "Balefort Sewer" campaign will grow over time - based on the success of the system and your feedback.


    Hope you enjoy it!

    - Cinco

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    Senior Member Sigkill's Avatar
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    second muahahahahahaa

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    Quote Originally Posted by supersteak View Post
    first muahhahaha
    Fail xD
    /10

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    Will there be rare recipes? Or rare crafted equipment?

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    Senior Member MoarPewPew's Avatar
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    I'm in love!!!
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    Sounds awesome!
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    Quote Originally Posted by supersteak View Post
    second muahahahahahaa
    Fail nope. We were stalking Cinco... This is awesome btw CINCO! I can't wait!!!!
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    Recipes must be bought from the store? As in plat?

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    Guardian of Alterra FluffNStuff's Avatar
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    Does everyone who 'crafts' a certain recipe make the same item?

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    Senior Member Sigkill's Avatar
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    Quote Originally Posted by Derps View Post
    Fail xD
    /10
    i swear i was first.... computer lagged

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    Sweet, can't wait! Thanks for the info Cinco!

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    Great Idea Hope it turns out well!!!!!!!!!!
    Last edited by THEHOGY; 01-31-2011 at 10:12 PM.

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    Repeatable daily quests. I like the sound of that. Of course in order to fulfill a bigger quest.

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    Awesome. I can't wait.

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    Was worth the stalking -- sounds good!

    But I saw you reading my thread and was hoping there would be a chance for totally unique items. Doesn't seem like that's happening at the moment.

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    Senior Member MoarPewPew's Avatar
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    And here is my first post ever on the STS forums.

    Quote Originally Posted by MoarPewPew View Post
    Hi first of all I want to say this is a fantastic game. But there Is always room for improvements. My idea was to create Two crafting skills such as Alchemy and Blacksmithing. First of all since all levels are dungeon based, some Very uncommon ore desposits must be placed in the dungeon randomly. Each spawning in different locations in the dungeon. With a mining pick that you purchase from a vendor you must tap the auto attack button as fast as you can. More swings you get at the ore deposit the more ore you get within a five second duration. Inside your invetory you ore will be placed. The Ore is used for crafting materials such as weapons and armor. In order to craft a item you must aquire recsipes from various enemys. To use them click on them and it will say you have learned "Battle axe"

    This leads me to the crafting menu. The crafting menu tells you what materials you have and if you have the propper amount of skill level inorder to craft that material.

    For every successful time you craft a weapon/armor you get a skill point that allows you to craft more advanced weapons.

    Alchemy.

    Same exact concept as Blacksmith but you make potions. There are different potions that are found in random dungeons . These potions are used to enhance your character. The higher the skill of you crafting skill the better the potion you can receive.




    Thank you for reading my post and I hope this gets implemented ingame
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    Quote Originally Posted by Lesrider View Post
    Was worth the stalking -- sounds good!

    But I saw you reading my thread and was hoping there would be a chance for totally unique items. Doesn't seem like that's happening at the moment.
    I'm hoping for this too. At least very rare, if not unique.

    Knowing the system now, rare recipe, extremely long ingredient list would seem good.

    EDIT: Also, I wonder if the forge is 100%. It seems so from Cinco's post no?
    Last edited by Ellyidol; 01-31-2011 at 10:10 PM.

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    Quote Originally Posted by moarpewpew View Post
    and here is my first post ever on the sts forums.
    EPIC F0RTUNE TELLER MUCH?! :d

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    Senior Member Rebel's Avatar
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    Sounds perfect as a basic starting point. As time progresses, I'm sure that this system will become much more advanced. I would love to see the leveling of your crafting skill.

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