thank god I quit after ursoth event. this game has diverted somewhere lol.
thank god I quit after ursoth event. this game has diverted somewhere lol.
Yes. Nerf the bosses. OMG, The last boss took almost 1 hour. I was there dc, dc ,and dc. Then when come to the Boss, one hit kill us. Spend more than 100 plats and still cant kill the boss. We finally quit and get out MADLY. We are all Mythic gears. I dont think legendary gears can make it. This is not cool. Wasted Kits,gold, plats for NOThING. I don't find any fun at this event at all.
Fix DC problem and nerf the bosses. AL not fun anymore
"Platplatplatplat....." sounds like a stepdance. I donīt like the new philosophie from STS, to make really everything depending on plat. I gave a lot of euro for the game but now its completely overdosed. So I stop the game now for the next time, because I canīt dance. "platplatplat..."
I dnt get this game. back (s1-s4) when elites were not much hard and u dnt get even 2-3hitted.
and with fully geared party it was awesome. it lasted only 10-15mins. perfect for casual players.
now elite became so hard that one needs max arcane and mythic geared and now in planar tombs, even maxed arcane players hav problem. I can clearly see where this game is heading.
and this all started when arcanes and mythics came to game.
If you don't like the tombs do not run it. That is the clearest message you can ever send to a developer of a game.
BTW: I personally believe that Kalizzaa soloes the first tomb under ten minutes before Christmas.
Jiarijiba / Jiablast / Jiaroxx
Been trying to finish first planar, spend already 50 anks and cant really finish yet... SO what can we do???
STS want we to buy plat and keep dying???
Pls sts respond
I really hope they refund us back every single kit we wasted.
dc left and right.
bosses are way 2 hard in those tombs!!!
Retired OfficerChivalrous UnionAARRGGGGGG/ARCHANIST
Bosses need either less hp or incapable of a one shot, fix the dc issue and its not all that bad. Not good but playable
Part of the fun is to run with pugs. In planar tombs they just leave, lol
Jiarijiba / Jiablast / Jiaroxx
still no response from devs lol gg
luck , and combo got nothing on the last boss, but kali rerol a crate .. lovely xD ....oh and if u get a toomb chest and open it it has 1 item inside ...epic
gg
Maybe a decent gold drop goes in the loot tables to make the investment of running the map at least a chance at a break even proposition.
Epic - 8k
Rare - 14k
Legendary - 22k
Or something close?
I don't think refunds are realistic.
Maybe it's time to shut them down for a bit, til the issue is addressed?
That aside, I like the tombs. They are difficult, bring guild mates together and there's an achievable goal - in theory :-) Keep working to address the DC issue so we can have full party runs to develop effective strategies for good runs.
Last edited by Otahaanak; 11-15-2014 at 02:05 AM.
IGN:
Rogue: Drizzitty
Mage: Cryformana
Dev said it won't be easy lol
To be honest, there is nothing for them to respond to when people do not tell them exactly where the problems lie. Just screaming "too hard, nerf nerf" is not constructive and does not give the developers any useful feedback to work with.
For example: "The bosses are too hard". Well which parts of which bosses are you finding hard, and what happens right before the one-hits people are complaining about? How would you suggest adjusting them to keep them difficult but make them more fair? Realistic suggestions are also more likely to be heard than silliness such as: "make them more like Jarl" would be.
For those complaining about the map mobs: Which mobs in the general areas of the maps are causing people problems with no-red-zone one-hits? Which map are they in and where in the map? What happens before the death occurs? How big a pull was it? Screenshots are always beneficial also. (and not just screenshots of people swearing about it in guild chats)
These are just a couple of examples. The developers need detailed and constructive information to be able to make informed and accurate adjustments. Until the players stop screaming and raging and start discussing these things in a logical and accurate manner, how can the devs figure out what's wrong in order to fix it sooner rather than later?
True.
After trying out the stun strategy ankhs used on first map passed from 25+ to 0→5+.
The number of ankhs used dipend on how many people dc before and during boss.
So the network problem is basically the core of all pains. Definately won't go to tomb2 and tomb3 again till a strategy is found.
I did notice people tend to consistently disconnect at the purple shield mage just past the bridge in tomb 1. That could be a clue.
If people started tracking (screenshots would be good) where they were and which mobs were present when their ping went off, it could help trace what the trigger is. Perhaps it would make a good thread. I don't have d/c issues, so it'd be up to someone who does and wants to be constructive about it.
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