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    CTO asommers's Avatar
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    Default Advancement Curve Changes for Level 56

    We're happy to announce a new advancement curve for 1.7. We really haven't taken a good look at the advancement curve since we released since AO2. The required XP numbers you saw in Justg's Crafting Screens thread are no longer valid.

    SPOILER ALERT!

    The following is all under-the-hood stuff. If you don't want to see puppet strings, motion capture balls, green screen, wires hooked up to Neo, Kenny Baker inside R2D2, etc., I advise you stop reading.

    We iterated heavily on the first 20 levels at before launch, so that data is not changing. Levels 21 through 50 are changing to require about 40% more total XP (we felt it was too fast). Levels 51 through 55 continue along the new curve. There was an unexpected dip in required XP with levels 40 to 45. This has been fixed. The actual numbers are in the followup post below.

    In other news, we've decided to make the level cap 56 instead of 55. There's a gentle slope to all the way to 55, but level 56 is going to require 10 times the normal xp amount. Content (quests/loot, etc.) will take you through level 55, but there will be one item for sale at level 56. Further content expansions will normalize the required xp between 55 to 56 using the new curve and have another spike at the last level + 1.

    Let us know what you think!

    -ALS
    Last edited by asommers; 02-03-2011 at 02:54 PM.

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