Last edited by Vvriter; 11-29-2014 at 07:24 AM.
Last edited by DivineMoustache; 11-27-2014 at 03:18 PM.
i agree with that as well, i was mostly responding to vvriter's post & not yours
My mistake with the 5 fire, I had posted a build with 5 fire in a post similar to this. Also you don't need to kite, you hardly ever see mages @Lv25 leave 8m radius vs other mages - & especially if they have a 6 light build, they will never leave 6-8m because they need to force that dmg vs a 6 heal mage, unless it's to run for heals. Also that BOM was a typo, I know the difference between Vitality and Might. Vitality lasts for 12 seconds, Might lasts for 20, I can nuke you in those 8 seconds with 1 ice 3 light 1 fire 2 drain easily if you have 1-2 heal, while still surviving with my 6 heal.
Last edited by Vvriter; 11-29-2014 at 07:16 AM.
ehhh...it is kind of balanced in the sense that 3 or 4 classes are usable there, where a skilled player using a class that's not a bear or a mage, will be able to beat a decent player with a little less skill level, but not in the sense where two people with the same understanding of the game could go head to head using a fox and a mage/bear and have a close fight.
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