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Thread: The power-leveling epidemic

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    Guardian of Alterra Physiologic's Avatar
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    Default The power-leveling epidemic

    What is power-leveling: Players ask a lv 50 character to "leech" their low-leveled characters in various selected dungeons. A low-leveled character sits in the back of the party while only the lv 50 character kills all monsters in a speedy fashion, gaining XP for the leecher. In exchange, the lv 50 asks for gold or all the loot dropped for their services (or they may do this for free).

    Problem: Players are more frequently relying on "power-leveling" services and this is doing more damage than good.

    Solution: XP gained should only be activated if a character's level fits in with a dungeon's intended level of play and max limit. For example, Alien Oasis Part I has an intended level of play of 35 to 40, and it's max level limit that allows XP gain is 43. Only characters from levels 35 to 43 may get XP in this campaign.

    Why am I advocating this:
    • Leeched character do not understand the basics of the game. This frequently causes a lot of frustrations in parties with players that know how to use their characters. Power-leveled characters have absolutely no understanding on how to control their character because it only took them a couple of hours to level from 1 to 50. See this and this.
    • Power-leveling causes too much unnecessary spam or "begging" in the forums. People asking to be power-leveled was tolerable at one point, but the amount of requests and begging has grown beyond epic proportions. See this, this, this, this, this, this, this, and this.
    • Power-leveling may cause potentially dangerous scamming consequences. A lv 50 character may promise a lower-leveled character with services in exchange for gold or items, and may leave immediately as soon as they get what they need. See this.
    • Players are no longer playing the game as it is intended, and will most likely lose interest in their characters. Players who have legitimately reached max level are more likely to stay with their character because they realize the time, effort, and dedication spent to hit that level. Power-leveled characters may not value their max leveled characters as much because of their mentality, "hey, it's no biggie if I quit now, since I only spent 3 hours getting power-leveled to this level." This may potentially hurt PL's user base in the long run.


    Thank you for your time. Inb4flame.

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    Guardian of Alterra Royce's Avatar
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    Similar suggestions have been made before, but now it seems more important than ever, and I am totally behind this idea. The usual opposition comes from players who want to power level alts, but that could still be done, just on level appropriate maps. In fact power leveling in general could still go on, but I think the fact that it would be harder to do (can't level a group of various level players on the same map, etc), and would be less desirable for power levelers who benefit from gold and drops to do it on lower level maps, would help minimize what has become an all too popular trend with new players.
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    Agreed, there is way too much powerleveling. Some believe that this will be fixed in the next update, where hosts can choose to set a minimum level requirement. But it won't stop it, because people are offering services for it..and they will continue to until something is done that actually effects the xp gain.

    There are some other ways to fix it. Make it where enemies do not give xp if they are so many levels higher. Or make it where having a much higher level character in the group reduces xp gain for the lower levels. Something needs to be done to encourage lower level players to play with appropriate level groups.
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    Forum Adept Baked-Potato's Avatar
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    This would be perfect. I've stopped playing on my main (until 1.7 of course) because every random game I join are full of powerleveled players who have no idea how to use their character. It'd frustrating and with everyone offering powerleveling services doesn't help. Even if the player has a level 50 toon doesn't mean they should get powerleveled because they still won't learn the new class type properly.

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    Luminary Poster Phoenixking's Avatar
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    Tsk tsk tsk.......I'm sad
    When there is too much

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    Been suggested before. Seems unlikely to happen.

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    Actually, when i ask people to power lvl me, i try the best i can to fight as well. I end up dying about 50 times per power lvl. lulz

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    Seems appropriate. If a high-lvl player can't get xp in a low-lvl dungeon, low-lvl players shouldn't be able to get xp in high-lvl dungeons.

    In other games where xp scales to lvl instead of just giving about the same in each dungeon, that would be a different story, bc higher lvl players would still be able to get a bit of xp in lower dungeons. But the way PL is set up, seems fair that people should only get xp in the lvl-appropriate maps.

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    But now based on the new xp per lvl update, it's going to take you about half a year to get to lvl 10 at forest haven. And Dark Forest. And Balefort.

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    Quote Originally Posted by noobmigo View Post
    But now based on the new xp per lvl update, it's going to take you about half a year to get to lvl 10 at forest haven. And Dark Forest. And Balefort.
    No, they only changed lvl 20 up.

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    But you're going to have to kill about 500 zombies in forest haven because it is the only lvl 1-9 stage. So as a lvl 1-9.....wow.

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    Guardian of Alterra Physiologic's Avatar
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    Just because it has been suggested before doesn't mean I can't suggest it again, over and over and les has a good point, XP restrictions should work on both ends.

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    My only problem with this, having just leveled an archer through ao1, ao2 and ao3, is that the maps are so nerfed that a lower level can effectively play those maps if they know what they're doing. I soloed Bastet as a level 35, soloed Zankura as level 38. Probably could have soloed Sobek in Mynas, too, if some other players didn't show up. All I did was spam health pots.

    Maybe a plus/minus 3 levels for each campaign to gain xp would work better. That is, for ao1, you can gain xp from level 33 to 43 or something like that. Below that range, you probably shouldn't be in that campaign to begin with.

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by chrononh View Post
    My only problem with this, having just leveled an archer through ao1, ao2 and ao3, is that the maps are so nerfed that a lower level can effectively play those maps if they know what they're doing. I soloed Bastet as a level 35, soloed Zankura as level 38. Probably could have soloed Sobek in Mynas, too, if some other players didn't show up. All I did was spam health pots.

    Maybe a plus/minus 3 levels for each campaign to gain xp would work better. That is, for ao1, you can gain xp from level 33 to 43 or something like that. Below that range, you probably shouldn't be in that campaign to begin with.
    I understand that this may be the main reason why the devs are hesitant at implementing an XP restriction on this end, but yeah, they can extend the level range in that manner.

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    Quote Originally Posted by noobmigo View Post
    But you're going to have to kill about 500 zombies in forest haven because it is the only lvl 1-9 stage. So as a lvl 1-9.....wow.
    Huh?
    /10char

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    People who want to shortcut will shortcut, and if there's a way to lvl more quickly than just sticking to the quests allows, people will find it. The only real way to counter-act it is to either make quests more rewarding or make power leveling unrewarding.

    Getting to lvl 50 without knowing how to play is just too easy right now. The fact that you can reach endgame without a single kill or death means something is wrong with the system -- there's no incentive to actually learn the game if you can spend the entire game leaching off other peoples work. This to me is the REAL problem with leveling in this game.

    I dunno. I just don't think level restrictions will stop it. Perhaps there needs to be quests that require teamwork, quests that require each class to do their thing, maybe even some "tests" every few levels before you can gain more XP. There need to be speedbumps on the road to leveling, maybe some sort of final exam every 10 levels or so to test that a person is learning their skills. Someone new to the game will then be forced to learn it, and someone leveling an alt would have no problem passing such a quest since they already know the game.
    Last edited by Dizzy; 02-05-2011 at 04:54 PM. Reason: badly grammar

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    Guardian of Alterra KingFu's Avatar
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    To destroy the power leveled noobs, destroy their multiplying headquarters first. We must take out reporteds power leveling service!

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Mysticaldream View Post
    To destroy the power leveled noobs, destroy their multiplying headquarters first. We must take out reporteds power leveling service!
    It seems to me that Reported fell out of the radar as soon as we raised concern and shown evidence of players that had no idea what they were doing at level 50 VL runs, most likely attributed to his money-making power-leveling scheme.

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    Thanks for linking my post I think it should be more like Chrononh said here. Because I know myself I can go to a new zone 3 lvls early and pull my weight just fine. I think this would be the most reasonable. Even if someone doesn't know much their DPS still will be effect then. So atleast they can attempt to pull their own weight. And this would still make where they have to learn as they go too.
    Quote Originally Posted by chrononh View Post
    My only problem with this, having just leveled an archer through ao1, ao2 and ao3, is that the maps are so nerfed that a lower level can effectively play those maps if they know what they're doing. I soloed Bastet as a level 35, soloed Zankura as level 38. Probably could have soloed Sobek in Mynas, too, if some other players didn't show up. All I did was spam health pots.

    Maybe a plus/minus 3 levels for each campaign to gain xp would work better. That is, for ao1, you can gain xp from level 33 to 43 or something like that. Below that range, you probably shouldn't be in that campaign to begin with.
    Currently playing Acabero in PL

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Cabero View Post
    Thanks for linking my post I think it should be more like Chrononh said here. Because I know myself I can go to a new zone 3 lvls early and pull my weight just fine. I think this would be the most reasonable. Even if someone doesn't know much their DPS still will be effect then. So atleast they can attempt to pull their own weight. And this would still make where they have to learn as they go too.
    Yeah, I'm able to get to levels earlier than intended as well, but seeing a lv 14 character in Crush the Keeper! is absolutely absurd. I'm for the -3/+3 level extension (they already implemented the 3 levels above thing though, so it would be nice if they did it for 3 levels lower).

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