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  Click here to go to the first Dev post in this thread.   Thread: Complete list of current bugs.

  1. #141
    Senior Member Madnex's Avatar
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    Quote Originally Posted by Inan'hesh View Post
    I don't know If you already know this madnex but the passive ablity of Blinky to slow (or bleed if I'm not mistaken) doesn't seem to wear off in TDM.
    I tested it with a guildie, I had his blinky attack me utill it slows my character. Then he dismissed his pet, but the slow didn't wear off, not even after 30 mins. It only wear off after the charcter died. I know that devs reads your thread whenever you update it, please check to confirm this. Thanks
    I think they fixed that but only for PvE.

    Quote Originally Posted by nanas_nakal View Post
    Managed to fight taurus in plananr tomb 3 than realized that aimed, nox and even auto atack often missed him andbit happens a lot, though i stayed in range quite close to him but still, it missed target it's like he was never there... ??? Please fix
    I think the fact that he's much bigger than previous bosses that you get the idea you *should* be able to hit him from a certain distance but you actually can't. I've experienced that too.

  2. #142
    Member ZoAngelo's Avatar
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    my blinky cant even damage he mobs in the 10 story tokens quest while its lvl 17 if i press hhis special still no damage

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  3. #143
    Senior Member Madnex's Avatar
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    Quote Originally Posted by ZoAngelo View Post
    my blinky cant even damage he mobs in the 10 story tokens quest while its lvl 17 if i press hhis special still no damage
    The mobs in daily story quests are scaled up to your level which means L41. If there's a difference of 20 levels, your pet will not do damage.

  4. #144
    Senior Member Madnex's Avatar
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    Just verified every single bug listed, edited and updated. If you've noticed something that feels or seems off in the game, do post about it below so it can be looked into and reported if needed.

    Thanks.

  5. #145
    Senior Member Serancha's Avatar
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    You left out the bug affecting all dagger weapons.


    *takes credit for bugs 4, 6, 15 and 20*
    Last edited by Serancha; 12-01-2014 at 01:40 AM.
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  6. #146
    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Serancha View Post
    This is for all melee weapons so for all warriors weapons

    #6. vines sometimes stop spawn during boss fight
    Last edited by Jirikjurasek; 12-01-2014 at 03:49 AM.

  7. #147
    Forum Adept xutreuqux's Avatar
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    When u r in guild hall and standing on the darker tile in front of door to kraag, zoom in til max and the some part of gh will be black
    Playin on android

  8. #148
    Member Heiress's Avatar
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    not sure if bug or server problem -
    tower of mardrom. high chance of app crash when switching floors. 1-2 members. can be any floor


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  9. #149
    Senior Member Madnex's Avatar
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    Quote Originally Posted by Jirikjurasek View Post
    #6. vines sometimes stop spawn during boss fight
    In any and all boss fights the mob spawns are a result of a boss's move so stunning/panicking/terrifying it a lot can stop those moves before they're completed (which results in the mobs not spawning).
    Quote Originally Posted by xutreuqux View Post
    When u r in guild hall and standing on the darker tile in front of door to kraag, zoom in til max and the some part of gh will be black
    Playin on android
    A lot of textures appear buggy when you zoom in or when you view them from a certain angle.
    Quote Originally Posted by Heiress View Post
    not sure if bug or server problem -
    tower of mardrom. high chance of app crash when switching floors. 1-2 members. can be any floor
    Could not reproduce on neither android nor chrome. Resetting the app should fix it.

  10. #150
    Blogger kinzmet's Avatar
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    Madz, can you add this? I think its a bug.
    http://www.spacetimestudios.com/show...ast-boss-event

  11. #151
    Senior Member notfaded1's Avatar
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    Quote Originally Posted by Serancha View Post
    You left out the bug affecting all dagger weapons.


    *takes credit for bugs 4, 6, 15 and 20*
    This is the worst bug for rogues esp if you're dagger! All daggers used to bring u in to the mobs... now you stand there like you're stuck or something and you don't move. The old behavior was just the way daggs worked... they would attack and close on the closest mob automagically... now they don't any longer.

    I suppose it's debatable if this was always a bug in the beginning but we got really used to daggers working that way and now, you're right omni, it's almost like a bow instead of daggers... you just stand there!

    Also UPDATE: It appears Carapace thinks he's found the problem... whew! Now we have to just wait.
    Last edited by notfaded1; 12-22-2014 at 03:12 PM.
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  12. #152
    Senior Member Zynzyn's Avatar
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    Quote Originally Posted by Madnex View Post
    Greetings.
    Glitches Devs Are Aware Of/Working On:
    1. The automatic distance adjustment when using normal attacks with melee weapons has been removed.
    2. Debuffs take precedence over same type buffs and completely override them even if the buffs are of larger %.
    3. Razor Shield's movement-impairing effects immunity upgrade gets nullified (after working once) if you unlock the extra three-second one!

    Thanks.
    Hi Devs, please fix these before bringing out any more new vanities, pets and gems again.

  13. #153
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    Frosted Fiend does not give ursume token in Bards daily quest. I killed that little critter so many times in there and not once a token dropped.
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  14. #154
    Senior Member Madnex's Avatar
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    Quote Originally Posted by kinzmet View Post
    Madz, can you add this? I think its a bug.
    http://www.spacetimestudios.com/show...ast-boss-event
    It's there, added something at the end to highlight it.

    Quote Originally Posted by Xorrior View Post
    Frosted Fiend does not give ursume token in Bards daily quest. I killed that little critter so many times in there and not once a token dropped.
    Noticed this as well; it might've been intended to prevent exploits but I'm adding it up for now.

  15. #155
    Member radiking's Avatar
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    please fix this annoying bug :
    regular trinidin maps : after killing the 2 mini bosses they some times reset even though we are near by to them so all your pots go waste.It happens to me when i go tooth hunting happens 1 in 20 runs .this also happens rarely in other maps too
    event runs : if a member of pt enters the portal and if the 2nd member for example enters the event run through portal instead of joining the first he joins into isolated portal where in even if quits pt nobody will be able to join thus he will have to go solo.this is very bad if your a warrior and it takes for ever with bosses like shyllix with high hp and armor
    Pet damage : my pet starts to do damage only after a certain amount of lvl in PvE. when i play daily at bards or in PvE too pets do damage only after say lvl 30 or 40
    suggestions :
    red alert : please add option disable friend requests. Its super annoying when u enter maps where there is cs and random people start adding u or spam u to accept friend request even though u add em and remove them from friends
    please nerf breeze PvP is no longer fun and more a nightmare to go there.1 is manageable but with 2 its really hard.please keep its aa and passive for PvE it will be very useful for tombs considering it height of difficulty.
    arcane stuff : i love my tank character but would like to see lvl 31 or 41 arcane weapons for all classes.
    mythics : idk why u make legendary gear OP ie crystal gear instead u could have made it mythics as such its Ridiculous insane to farm for average mythic/legendary pet/ geared players.
    my idea is optional but still here it goes ) : mythics to be craftable like after restoring to lvl 36 another quest to lvl 41 and so on as the expansion rises so it will be interesting to farm and farm ) let it be hard like getting the ingredients like planar tombs but its worth it
    same goes with arcane maul..

    more to come soon ...
    Last edited by radiking; 01-08-2015 at 01:11 PM.

  16. #156
    Senior Member Madnex's Avatar
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    Updated! Thanks for the bug fixes! Let's get them done properly though!

  17. #157
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    Fix the bugs! Lol bugs are gross lol

  18. #158
    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Krato5 View Post
    Melee attacks now allow you to attack regardless of distance from enemies
    Quote Originally Posted by Carapace View Post
    + Melee weapons now allow you to attack regardless of your distance from enemies.
    Still doesn´t work! Same as before, just stand and do nothing.

    Tested as warr with Arcane Maul. Stand a little distance away from mob, taping normal attack and my warr does nothing. Imediately after mob was killed, my warr start attacking (distance was the same all the time)
    Last edited by Jirikjurasek; 01-23-2015 at 12:23 AM.

  19. #159
    Member Trueson's Avatar
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    +During an event when u want to go back to the camp (event camp) after u just finished an event map, sometimes u'r char is stocked in a death-screen (Screenshot bellow) this common bug happened on both events (Halloween and frozen event).
    Attachment 115920
    +During an event when u do an event run and u die when the boss is almost dead u receive only 10 points and no items&tokens (this happens only if someone kills the boss before u reach&hit him) although we should receive the right amount of points&tokens even if we die.

    I'm just trying to make the next event better
    -Originalthor/trueson
    Last edited by Trueson; 01-11-2015 at 07:26 AM.

  20. #160
    Junior Member Linayel ^.^'s Avatar
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    When bugs happens i just think its funny lol

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