Light AOE should on charge skill, AOE 25% is totally useless on light
Mage should have debuff immunity
Light AOE should on charge skill, AOE 25% is totally useless on light
Mage should have debuff immunity
or change gale's upgrade into:
1. aoe upgrade : as usual, charged == aoe
2. speed upgrade : as usual, normal/charged == speed
3. armor upgrade : as usual, charged == armor
4. stun + knockback + dash upgrade, consider it as 'strong wind',
the 4th upgrade can be:
- charged -> more stun, knocks enemies more, not charged -> dash backward,
- OR charged -> more stun, more knockback, and forward-dash, not charged -> normal
OR, move forward-dash thingie to another skill, and remove it from gale:
e.g. : move it to shield, and change shield's upgrade into:
1. increase absorbable damage, increase length, AND increase invincibility duration (to make it same duration with upgraded warrior's shield from HoR)
2. teleport,
3. increase damage reduction, same
4. invincibility, same
the 2nd upgrade can be:
- normal/charged -> move to closest enemy, work like piercer/skyward smash
- OR normal/charged ->move away from targeted enemy
- OR normal -> move away, charged -> move closer
thanks
Last edited by extrapayah; 12-27-2014 at 01:21 PM.
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
1/8/2015 i don't see any announcment for mage buff yet ... in the community update
Mage buff yay!
1 I would like to see the freeze work on a mage's ice ability again in pvp
2 Give mages more hp or armor because when a mage's shield goes out so does their life
3 Not sure if this is a good idea, but i was thinking it would be cool if the mage's curse ability would deal 100% damage to the first attack that comes first, making op abilities like aim shot or like axe throw deal 100% damage back to the enemy. Thus an op rogue with extreme damage gets a little of his own medicine if the mage plays his curse correctly. Also after the 100% damage back the mage's curse will continually do small amounts of damage back like 30%. If that idea doesnt work then im fine with that just a little suggestion. However i really think the curse ability should deal more damage back on abilitys like aim shot rather than kill over time abilities like clock. Clock has become totally useless in pvp due to curse. Plus rogues never have to worry about losing much life when a curse is placed over them because curse relects very minimal damage from aim shot and shadow pierce.
4 Concerning lifegiver i think mages heal over time ability that you can additionally unlock should be increased pretty dramatically because it is just a lame and redundant side ability
5 All classes except for the mage class has a stun immunity ability. Id like to see some short of stun immunity ability for the mage on this upcoming buff. Whether they add a short stun immunity on the shield ability or create a totally new ability i really dont care.
6 gale force is contrary to popular belief a decent ability in pvp. It may however need some buffing, perhaps a damage boost or like maybe you could even add in a stun immunity side ability. That would draw more attention to this underrated ability
Last edited by Primeblades; 01-10-2015 at 07:44 PM. Reason: Adding cool stuff :)
Ahem. There is no buff coming.
Think of it logically:
- First of all, what else would the arcane shield improvements be called instead of a buff?
- Secondly, they have clearly stated that, at the moment, their focus is on PvE not PvP (hence, i.e. no one in QA noticed the imbalacement of Breeze's back-to-back freezes previously) so if you were them, you wouldn't want to make any large adjustments that would further jeopardize the unstable class balance without having a good idea of how PvP works, would you?
- Third and final point, why bother altering things this late that will probably have to be re-evaluated in a few months with the skill system revamp?
So there you go. Now that this is out of the way, let's all wait patiently for whatever exciting changes the new skill system will bring forth.
Last edited by kinzmet; 01-11-2015 at 12:00 PM.
well....mages had an expectation for their dooming suffering to be reduced. What's the point when you really can't rely on them anymore? this doesn't make sense. You guys should have told on that very moment of the update that reducing the shields CD was the buff. This is not LEGIT. Please provide us properly on what will happen next than make us wonder and have ULTRA HIGH HOPES and in the end ping and DC it. We need to be a little more competitive than squishy.
Be Patient people we SMURFS(IM PROUD TO BE SMURF)will own alot when this BUFF comes to us
Still waiting... getting bored
No buff coming.lol..mage foods 4ever in pvp.rouge vs mage.charged aim+dash+normal=dead mage.3hits same in warr.POOR MAGE.but still waiting.even reducing the CD of shield and heal thats enough.bcus rouge can make 6packs and mage can heal only 1 if you vs.btw thanks for info
you can forget about mage buff, if sts is serious about it they will already mentioned something in the productor thread
Agree. Easyest fix there is, each int give slightly more payback in dmg.
Even better would be to let frostbolt stun mages in planar tomb and so on, so much more fun to be usefull for a mage, not just a dps to bring if no rogues. 4800hp 740dmg 43% crit with samael and still the blue mages in planar toombs instant kill and redzone is entire bridge! Let mobs be controlled to a point atleast. Or give more dmg reduction from magic attacks on smurfs? Sorry rambeling o.o
Mage buff plz!!!
Are we forever food?
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