I think it would be interesting, and it's definitely an idea. There are still a lot of players without para gems though that try to get into pvp so you're right it would have to be carefully balanced. It would probably be worse for twinks than endgame. Maybe the rogue gem could have a counter effect for an additional proc? Maybe 2.5% regain so the war gem still does some damage if the rogues procs.
Overall if there is an immunity and no stacking rogues probably don't need the counter because you're right it's about an aimed shot. I am at 1865 mana and an aimed shot takes 6% of it. Packs take 5% so it wouldn't be too bad but may help with the rogue situation a little. Rogues are over powered atm.
I think stacking would be the biggest issue even if you're only facing two wars say one gets lucky procs twice so it stacks 10% 186 mana loss(using my 1865 mana as a base) and the other war procs right after for another 93 mana loss you'd be in a mess. This may never happen and I may be over thinking it, you never can tell how something will work until it has been implemented.
As long as pet damage does not count as a chance to proc the pet, I do not see an issue with this. Warriors already have to chase after rogues as it is. However, if that is going to happen, then as a rogue I would also appreciate something that would give me a PvP benefit as well. Else, these gems are going to be looking at a very one-sided demand. Perhaps..5% hp reduction on warrior?
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Since you already stated that you find it interesting to create a buff/debuff gem,how about something really new? For example,on taking damage chance to proc stun immunity for (idk) 10 seconds...
I think all classes would benefit from those... Both pvp and pve. With so many new pets who can stun you,with warriors who stun on ss,that would be a life-saver. And mages stun with those lightnings,so I suppose it would make pvp bit more fun. And pve as well. If we encounter those big tindirin guys who has to stun you no matter which class are you,it would save your "life" and some pots for warriors. Adding armor sounds to me like a bad idea. I tried twinking,but those low level warriors are already too powerful... Well,any thoughts about this one?
Cara u didn't get the twink opinion on this. As a new level 10 warrior twink. Im seeing the opness of warriors Atlow level. The current armor and hp presence is already at peak And it's like a full packaged hulk. Basically at this current time it requires 3/4 players to bring 1 super tank armor based warrior down.
THIS IS UNREAL. It's super hard to penetrate the 700 around armor at such low levels.
From the twink perspective WE DO NOT WANTANY MORE ARMORS at low level. If u guys don't belive me then please test andpoint Me out if I'm wrong.
Lol, many crying in low lvl twink warrior got so many armor and hard to kill.
Now theres new armor gem hmmm you guys really listning or you ignore us in low lvl pvp. Or this is a joke?
If this release im done in other class lets make all warrior and be immortal in pvp!
What's the meaning of pvp if nobody going to die? I kindly request to devs team,
Please lock those gems to level 40/41 only.
Calm down, armor is not the only factor on why anyone is hard to drop at lvl 10 or level below 15 +30 armor say from 3 arena gems does not have a huge impact.
As mentioned not all will use a full 10 arena gem.
A dual proc seems to be good with mythic rarity gem; arena gems is of legendary rarity should stick to 1 proc, and lets not forget this gems not to appease warriors its for the whole game.
2% chance is ridiculously too small for something that can't be stacked -_- ...
at least 10% chance is reasonable, but no more than 20%
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I've been absent from this conversation so far, but here are my thoughts on the new gem:
Cara: you need to make the scaling more steep, i.e. lower armor amounts at low levels and higher at high levels. And yes, I'm looking at the REVISED numbers, not the original.
Keep this in mind... At lower levels, PvP fights tend to take too long because armor amounts are too high. That is mostly due to the pet happiness bonus not scaling. Yet at higher levels, we have the exact opposite issue..... not enough armor. PvP fights there last 5 seconds and you can die from a single hit sometimes.
So therefore, how about some more extreme scaling. Keep the middle levels (20-30) the same, but make the lower levels have less armor and the higher levels have more armor.
I can tell you as a level 10 mage with 5 para gems (137 damage), there are warriors in my guild who I cannot kill if they just stand there and don't fight back and keep healing themselves with HOR. That is already a serious issue, and one which we would like to see addressed. But giving warriors a means to add even more armor will just totally break pvp at these levels.
Yes, that's perfect Hali
i suggest:
1. 15% chance for 15% armor reduction for normal attack, or
2. 15% chance for 10% damage reduction for normal attack (rare debuff), or
3. 5% lifesteal for every normal attack, or
4. 5% manadrain for every normal attack
adding proc to skill is kinda unfair for warrior who has long cooldown on most skills, and i don't know about other but, i refrain greatly from adding DoT to my skill set, because its ridiculous aggro-gain
Last edited by extrapayah; 02-03-2015 at 06:11 AM.
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That is indeed pretty good scaling. Thank u hali for ur effort. If possible to keep 0 primary stat till level 10 will be more beautiful. And start 1 stat from 11 and onwards.
NOTE TO STS DEVS TEAM:
Please reconsider gears and pets armor at low levels along with the 3 heals skill build. Immortal tanks is not that we wanted to see.
Thank you bro for ur great words. True fact indeed warriors r very over powered at low levels. The amount of heals, armour is simply biased to be god of ctf. Like yesterday we were trying to kill a warrior with juggernaut and expedition shiled. Took around 25 minutes for 3 of us with 1 rogue to bring him down.
Those heals:
Juggernaut around 500
Vengence around 450
Horn of renew around 220 per tick
Where the armor around 700 doesn't even allow crit penetrate and deliver damage. And the annoying part is he just kept running around from cornors to cornors.
I didn't get this. Is this a pvp or a marathon?
We got tired n stopped for a while. Then he fires back his words" common boys tired already?"
I nearly broke my device on rage.
Last edited by davidvilla; 02-03-2015 at 07:01 AM.
Thank you so much, this is the greatest update ever. very nice
Only thing is:
1. Armor stat should be increased.
2. Chance to proc hit reduction debuff on attack should be increased.
This is a gem like other gems, some ppl said it should be limited to l40/l41 lol thats so funny why other gems are not limited to l40 / l41 and only this should be and if anyone not interested can simply sell it in auction for some gold and some said how to bring down 2 warrior in a team if they use this lol why not talking about how to tank in front of 4 full arcane rogue with para& syrilax gems. Better stop complaining, rogues are already overpowered and is really hard to tank in front of full para rogues.( better say impossible)
We love to see more armor based gem into game rather than bunch of crit and damage gem. This gem and more armor based gems are really good for elite maps as well.
Last edited by cyrusrevange; 02-03-2015 at 07:53 AM.
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