I was toying with the idea of a stun for rogues, but that seemed a bit overpowered. I'm open to other ideas, naturally
How about diminishing reducing damage on proc? 5%, 3%, 1.5%, gone.
Taking into account that rogues have almost no DoT attacks, it seems fine. Of course, this could be my bias kicking in.
Note: not to be confused with damage reduction like that on Singe. This form applies on target.
Last edited by Zeus; 02-03-2015 at 05:05 PM.
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Is it possible for the mana drain or hp drain to stack on proc? Like if two warriors proc at the same time would it be 10% mana drain or 18% health with mages? Is there an immunity period after being hit?
Zeus and Bunk both have good ideas to change the dodge.
Last edited by Raregem; 02-03-2015 at 05:17 PM.
Last edited by Ravager; 02-03-2015 at 05:50 PM.
well, since this is themed as arena gem where survivability is needed,
a debuff of reducing damage, hit, and crit is better themed
and it should have same or slightly more powerful reduction than what toon's spell can do
because:
1. it is a proc (by chance, compared sure 100% debuff on spell), and
2. the infamous non-stacking debuffs (will effectively overriden by spell's debuff)
and like i said a 3.5/2% chance is practically useless, just see what happen to necro curse gem...
ofc this is a bias from PvE player
always milking, no service
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Useless gem only good for twinks but hey there are only rogues at end game. Other classes dont count. If sts doesnt get their *** up I see many quitters soon.
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I know, i realized on the tarlok chart that 1 str>3 dex for wars, but it seems like there is no good solution here, maybe a normal -0 primary, 0.2*item lvl; grand -1 primary 0.4*item lvl? Wanna see that chart too or pointless? Im afraid thats too strong for low lvls again.
I think its just too hard to find a good balance (stat-wise) but thanks for the effort. I think carapace is focusing on the proc end of it now.
Considering the proc, I think we should swap the crit reduction on sorcerers with the recommended rogue dmg reduction on mobs. Dmg reduction in pve for rogues further pushes away a need for any other class.
So rogues should get: reduce chance to hit as stated previously and crit reduction
Sorcerers get: diminishing dmg reduction and the bleed that was mentioned previously. please make sure the bleed is not affected by curse as many sorcerers in pvp do take out DOT effects to avoid getting instantly killed by curse. Otherwise they won't consider using it.
warriors: not sure if there's room for improvement or it stays the same. armor reduction doesn't seem to helpful as zeus stated earlier, most mythic pets, arcane and many legendary pets already reduce by around 15%. 15% trumps the 8%. Maybe make it mana leech instead of mana damage since armor reduction sucks? Dmg mana 5% but only a portion of it is converted to the user?
Isn't it about time to adjust the proc rates depending on class? You've already given the wilds amulet and most importantly, the newest mythic amulet a warrior proc and now you're giving the new gem a sorcerer proc?
The damage reduction for rogue seems like a decent idea though.
Mages have DOT attacks on Fb,ice,clock,curse(in a way)... I really dont think mages are in need of anything else that just takes away life over time esp such a minute amount -.-.Sorcerer Proc regardless of gem or combinations: 3.5% chance to proc crit reduced by 6.5% for 6.5 seconds, and adds bleed that damages 1.5% health every second for 6 seconds (9% total, bosses would be immune or take a reduced amount of damage, say 0.5% per tick)
Also the reduction of just 6.5% crit as opposed to the 8% armour reduction and the massive 15% dodge reduced being offered to warriors an rogues seems a little stingy towards mages.
Why cannot these figures be rounded and each class be offered the same %? Im sorry but to be offered a petty crit reduction is an absolute insult to mages when you have rogues running around with ridiculous crit base stats already and to top it off Aimed shot stacks on itself anyways when in use giving rogues more then enough top up for any lost from the petty mage proc.
Id like to maybe see talk of stun immunity prehaps however that in reality should have been implement into mage shields a long time ago (instead it got slipped into the latest nekro buff...by mistake? lel)
Now if these gems must keep the crit reduction as a proc for mages, how about then instead of the 1.5% of hp bleed we have maybe a hp regen similer to what a warriors HOR has to offer.
Lets please stop over loving rogues in this game and maybe share some of that love with the other classes that populate this game please.
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