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    Quote Originally Posted by ueveotadeo View Post
    And also, from what u posted describing class roles and what u intend to change on next expansion i see nothing new. Mobs that need to be moved away or separated we already got. Call me pessimist but all those generic answers just show lack of commitment, be them with lag, pve changes or pvp issues. Kinda makes u wonder wethet or not to keep playing...
    I would like to add to this. The idea of designing the mobs so that there is use/demand for all classes is great, but from what Remi wrote I see the following problems:

    1. Rogues could target this self-buffing mob, but if u make the groups large in numbers this becomes very hard, as we all know ( maybe u don't) aiming does not really work: you toon might or might not decide to shoot at a target at the other side of the screen even if on is standing on top of a mob!

    2. Warrior taunts don't really work and when they do they work for a short time. More mobs, who hit hard sounds like more one-hits to me, as currently a warrior struggles to keep aggro in a medium group, let alone in the aforementioned large group with hard hitting mobs.

    3. As for the mage: the game makers don't even know how the skills of days mage are called ?!?

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