I would like to add to this. The idea of designing the mobs so that there is use/demand for all classes is great, but from what Remi wrote I see the following problems:
1. Rogues could target this self-buffing mob, but if u make the groups large in numbers this becomes very hard, as we all know ( maybe u don't) aiming does not really work: you toon might or might not decide to shoot at a target at the other side of the screen even if on is standing on top of a mob!
2. Warrior taunts don't really work and when they do they work for a short time. More mobs, who hit hard sounds like more one-hits to me, as currently a warrior struggles to keep aggro in a medium group, let alone in the aforementioned large group with hard hitting mobs.
3. As for the mage: the game makers don't even know how the skills of days mage are called ?!?
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