Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 74

  Click here to go to the first Dev post in this thread.   Thread: Solve PvP blocking problem

  1. #21
    Senior Member
    Join Date
    Feb 2013
    Posts
    2,177
    Thanks Thanks Given 
    117
    Thanks Thanks Received 
    1,249
    Thanked in
    446 Posts

    Default

    Quote Originally Posted by shinytoy:2181957
    Quote Originally Posted by G-M View Post
    Do you think people would get around this by forming alt guilds for the purpose of blocking?
    A way to prevent this is to remove any join buttons in PvP zones. To further prevent alt guilds from joining, don't allow people to communicate outside of pvp rooms, so no /g chats, no creating parties, no pms, etc.
    This sounds like a good starting direction. Call of champions has no chat function and is a pvp-based game.

    We still have a problem with them choosing sides at the beginning. As soon as they see friends or guildmates, they may start the blocking. Have to hide player names till the end.

  2. #22
    Senior Member
    Join Date
    Apr 2015
    Posts
    1,301
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    205
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Ravager View Post
    This sounds like a good starting direction. Call of champions has no chat function and is a pvp-based game.

    We still have a problem with them choosing sides at the beginning. As soon as they see friends or guildmates, they may start the blocking. Have to hide player names till the end.
    When in lobby the names should appear as players 1,2,3, etc . like someone else stated in this game. Also in addition to that the server should auto place in teams to balance gear disparity and the "farming" of other players.

  3. #23
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    I understand the purpose of the suggestion, but if you remove the ability to join or even talk, you then take away people's ability to play with friends. That makes pvp a completely solo game, which holds no appeal for a lot of people. Many people play to spend time with others, not spend it essentially alone. If I wanted to be alone I would just stay offline. But at least it would get rid of jjjj spammers.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  4. The Following 2 Users Say Thank You to Serancha For This Useful Post:


  5. #24
    Forum Adept xnorwayx's Avatar
    Join Date
    Jan 2015
    Location
    AL
    Posts
    474
    Thanks Thanks Given 
    246
    Thanks Thanks Received 
    76
    Thanked in
    42 Posts

    Default

    Need guild practice pvp arena. sometimes I want to play pvp with guildies for fun, but any room I join, I end up getting farmed by arcane rogues with Nekro. In guild pvp room it will be possible to host guild tournaments, do vs with friends and no one will join and gang you in time of vs.
    Now About this thread.
    No player names in pvp? It means I can't play with friends now :/ I do pvp for fun only and 90% of time with my friends, I will never go to game alone without someone helping against few known lvl 41 pvp guilds, who gang me all of the time. So I totally dislike idea of not showing names in pvp + Each guild will start wearing own vanity sets to recognise each other so blocking will still exist -.-
    I totally love idea of 3 votes kick from room. It will prevent much blocking, but newcomers(noobs/foods like people call them(don't like that. they are just new to game and that's all) will not enjoy pvp becouse most probably they will get kicked from room at the time of each guild war. and sometimes even they Are helpful! For example few weeks ago we had 4v5 and everyone said to him leave, but he used wind and fire to stun enemies and we won 1 fight.. So this idea with kicking players have both good and bad sides.

  6. #25
    Senior Member Kakashis's Avatar
    Join Date
    May 2013
    Location
    Hidden Leaf
    Posts
    4,305
    Thanks Thanks Given 
    1,483
    Thanks Thanks Received 
    1,090
    Thanked in
    655 Posts

    Default

    Quote Originally Posted by G-M View Post
    Majority boot option in the lobby or in the match?
    During the match because people will come and go. If the next person that joins has no other intention other than blocking, a majority vote would open up the spot to someone else mid match.

    The whole purpose is not to make the experience less fun by not allowing friends to join or talk during matches. It's to just make both sides even such that blocking wouldn't be part of the strategy to make the teams staggered. 5v4 is still doable with strategy, but the fun factor starts dropping once it's 5v3 or worse. The solution to those would still be to just leave the room
    Last edited by Kakashis; 06-08-2015 at 05:23 PM.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  7. #26
    Senior Member
    Join Date
    Apr 2015
    Posts
    1,301
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    205
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Kakashis View Post
    During the match because people will come and go. If the next person that joins has no other intention other than blocking, a majority vote would open up the spot to someone else mid match.

    The whole purpose is not to make the experience less fun by not allowing friends to join or talk during matches. It's to just make both sides even such that blocking wouldn't be part of the strategy to make the teams staggered. 5v4 is still doable with strategy, but the fun factor starts dropping once it's 5v3 or worse. The solution to those would still be to just leave the room
    Thing is, if its majority boot and youre undergeared you will get kicked faster than roadrunner says meep meep.

  8. #27
    Senior Member Kakashis's Avatar
    Join Date
    May 2013
    Location
    Hidden Leaf
    Posts
    4,305
    Thanks Thanks Given 
    1,483
    Thanks Thanks Received 
    1,090
    Thanked in
    655 Posts

    Default

    Quote Originally Posted by Oursizes View Post
    Thing is, if its majority boot and youre undergeared you will get kicked faster than roadrunner says meep meep.
    Good point, perhaps the legendary players vs the arcane/mythic players is a bad idea anyways...
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  9. #28
    Senior Member
    Join Date
    Apr 2015
    Posts
    1,301
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    205
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Kakashis View Post
    Good point, perhaps the legendary players vs the arcane/mythic players is a bad idea anyways...
    Maybe seperate rooms based on gears? The server puts you in a room with people of same or similar gear levels to yours(or stats whatever), and you cannot switch gears during the match to prevent some noob with gears going around killing players with sss. Lets say if you use a certain rarity of something(including arcane) in a legendary/mythic room, you are automatically booted out and return to the main menu where the "play" button is. I just read another thread, and Zylx has a very strong statement. No matter the gear, every player has the right to pvp. Some maxed out "pro" shouldnt have the power to take that right away from players. Pvp is a right, not a priviledge. Its there for all players of all classes and levels, and creating seperate, gear based rooms would really help to balance this out. Read "Vote kick for pvp" to see exactly what Zylx has stated. This can give those "pro" players a taste of how it is to face 5 nekros on another team instead of them resorting to "farming"lesser geared players. Those players know exactly who they are. Just a thought.

  10. The Following User Says Thank You to Oursizes For This Useful Post:


  11. #29
    Senior Member
    Join Date
    Feb 2013
    Posts
    1,248
    Thanks Thanks Given 
    360
    Thanks Thanks Received 
    153
    Thanked in
    105 Posts

    Default

    Hiding name sound interesting for me too. Out of point but It should be as red1/red2 and gives kill to whole red team when any of red kills blue. So drama and tank pvp kill problem solved.
    But This system will need a filter to pick only 2 classes of each on each side so team could be balanced. 5 tanks are stupid.

    Of its gonna be same as now, there should be vote kick option. There is no other way to solve this without this.
    Aegis

  12. #30
    Senior Member
    Join Date
    Feb 2014
    Posts
    696
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    12
    Thanked in
    10 Posts

    Default

    Just leave if outmatched or keep trying too win and dont give up whining isint going to fix anything honestly winning against a gang feels good

  13. #31
    Senior Member Appeltjes's Avatar
    Join Date
    Sep 2014
    Posts
    2,199
    Thanks Thanks Given 
    75
    Thanks Thanks Received 
    186
    Thanked in
    138 Posts

    Default

    Quote Originally Posted by davidvilla View Post
    Yea and 1 more easy solution in addition to my post above regarding blocking.
    All this time was a manual (players choice) team select. Introduce auto team select (random team selection from System itself). What will happen is as follows:
    - players won't even know who their actual opponents are. They might be their friends might be enemies. So no biased pvp.
    - players won't see guild tag either so no more drama
    - disabled chat box will completely ignore pvp drama, trash talks or join block issues
    - random team selection from system will distribute player randomly which will make blocking a myth.
    - players will only get info about their kills at the end of the match Through scoreboard.
    Players are easily recognizable via vanities.

  14. The Following User Says Thank You to Appeltjes For This Useful Post:


  15. #32
    Senior Member
    Join Date
    Feb 2013
    Posts
    2,177
    Thanks Thanks Given 
    117
    Thanks Thanks Received 
    1,249
    Thanked in
    446 Posts

    Default

    Quote Originally Posted by Appeltjes View Post
    Players are easily recognizable via vanities.
    I wouldn't mind switching vanities to throw players off. Its a small issue compared the bigger one which is the blocking.

  16. #33
    Senior Member
    Join Date
    Feb 2013
    Posts
    2,177
    Thanks Thanks Given 
    117
    Thanks Thanks Received 
    1,249
    Thanked in
    446 Posts

    Default

    Quote Originally Posted by G-M View Post
    Majority boot option in the lobby or in the match?
    I greatly appreciate you involving yourself in this thread G-M. I've pvp'd since it was introduced in the game and it's great to see a dev putting some effort into fixing this major issue since it is a major part of the game. When players don't want to play events, have nothing to farm, inbetween events, want to try out the new gear/pets or simply just want to PVP.

    A majority boot option, as discussed previously in other threads, has its flaws. Undergeared would get immediately booted. Overgeared would get immediately booted. Dummy farm rooms to boost PVP kills would be created easier.

    Quote Originally Posted by Serancha View Post
    I understand the purpose of the suggestion, but if you remove the ability to join or even talk, you then take away people's ability to play with friends. That makes pvp a completely solo game, which holds no appeal for a lot of people. Many people play to spend time with others, not spend it essentially alone. If I wanted to be alone I would just stay offline. But at least it would get rid of jjjj spammers.
    But in its current state, many are deterred from entering PVP. Including yourself? People usually gather back in kraag or windmoore and talk anyways. I still think it's worth a shot. Helps get rid of the trash talkers in PVP. Instead of chatting in pvp, have some sort of pvp button. When you press the pvp button, it reveals other buttons that are kind of like team commands or emotes, etc.

  17. The Following User Says Thank You to Ravager For This Useful Post:


  18. #34
    Senior Member Earlingstad's Avatar
    Join Date
    Aug 2014
    Location
    Arcane Forever
    Posts
    745
    Thanks Thanks Given 
    242
    Thanks Thanks Received 
    119
    Thanked in
    79 Posts

    Default

    I disagree with the vote-kick system because
    1.) people would use it to troll new players and players they are not friends with.
    2.)And it can be used by killfarmers for freely farming dummies.

    Blockers issue can be solved by revamping pvp maps -
    1.) A map for dueling 1v1.
    2.) And another map for 5 vs 5 guild vs guild clashes.
    Last edited by Earlingstad; 06-09-2015 at 01:08 AM. Reason: typo

  19. #35
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    Quote Originally Posted by G-M View Post
    These are interesting ideas. Do you want to replace the player name so friends can't coordinate?
    We understand that STS is a business before all else, and giving uniform gear to everyone to enter the map is not profitable as then there is no reason (for PvPers) to buy plat to get the best gear. However, what can be done is this. A PvP room where players are given numbers instead of names, and a vanity that serves as a uniform for each team, so people cannot identify friends or enemies by vanity setup. Furthermore, when in said PvP room, ALL chats except the chat are inaccessible. This should include pm and guild chat. There should be a 1000-5000 gold penalty for leaving the map before 5 minutes are up. If you do not tap a skill every 30 seconds, you will get gold penalties. This will deter blockers, or at the very least ensure that they are wasting their time by blocking and don't just go afk.

    Additionally, I would rather not have PvP rooms seperated by gear as I personally rather enjoy fighting arcane ring players without one myself. Nekro is another matter for another thread, but perhaps sort the mythic weapon players into the same category as arcane ring, and everyone else in a seperate category. The sorting should be done by the gear in your inventory/ stash, alts and not by currently equipped gear. This will prevent people with nekro and planar pendant from sneaking into lower tiered fights. I understand that there are ways around this, but nothing is fool proof.

  20. #36
    Forum Adept Axesam's Avatar
    Join Date
    Sep 2014
    Location
    Red Spawn
    Posts
    406
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    114
    Thanked in
    50 Posts

    Default

    Ctf arena pvp is supposed to compete for the flag. But now ctf arena pvp becomes very annoying. It is full of trash talk, gang and block, and another kiddo attitude. I have solution to this issues, ikr there would be pros and cons. At least we try to find a solution to make pvp better, no more dummy farmers, no more free flag, no more gang block trash talk, etc.

    CTF System now (bold is what ppl complain about)
    Theres two flag in arena, blue and red
    Flag position is permanent. Our flag in bottom right corner, and enemys flag position is in top left corner.
    Red Team and Blue Team compete to capture enemys flag and score it
    We must control our flag to capture enemy flag, its mean if both team hold flag, one flagger must died and return the flag. (blocker hold flag so we cant score to end room)
    Theres 3 hp pack, 3 speed pack, and 2 mana pack. (blocker stay at hp pack)
    Can stay at lobby as long as we want. (lobby blocker style)
    Can out room whenever you want. (swapping player, blocker enter room, kdr lover, etc)


    My idea to improve CTF system more challenge and fun
    Flag appears randomly on players like vortex crystal in arena. (random players who had the flag must be score it while his team try to protect, opposite team try to kill flagger. I think ppl who hold flag wont fight with flag so they try to score as fast as they can)
    Flag appears alternate between blue and red team. (it means if one team successfully score flag, next flag appear on random oppsite player. If flagger fail to score, get killed and flag return, thats advantage for the opponent)
    Flag only appears in half of the opponent's area.(This is to anticipate free flagger, without this rule ppl just stay at their flag room and score it easily)
    Limit time to stay at lobby, 1 minutes max, u'll kicked after that.
    Death limit like in TDM, ctf automaticly end if someone killed 10 times. (So theres two choice to end room, score flag to 5 or kill someone 10 times)

    Name:  CYMERA_20150609_134717.jpg
Views: 133
Size:  111.9 KB

    *Red area = Place that red flag randomly appear (blue team must be in this area to get the flag)
    Last edited by Axesam; 06-09-2015 at 01:50 AM.


    -- I Am Muted / PvP 8-9 Zone / Goat Hunter --

  21. The Following 3 Users Say Thank You to Axesam For This Useful Post:


  22. #37
    Forum Adept
    Join Date
    Nov 2014
    Posts
    488
    Thanks Thanks Given 
    17
    Thanks Thanks Received 
    30
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by Appeltjes View Post
    Players are easily recognizable via vanities.
    When people r thrown randomly on either sides it's quite different. There r tons of vanities available u can easily blend in at such scenarios. Most important thing is u don't even know who actually r your opponents. No guild title, random team select , no ign, no chat box will eliminate 99% of the problem. give a try at pvp closing chat box, set ur guild tag to none, and hide all the igns. U will know how different the pvp will be.

  23. #38
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    This crap never even started until season 5. Why?

    - Either players had an exponentially higher maturity level prior to that, or
    - it's because season 5 was when upgraded mythics happened, so nobody had anything to work for after the first week of the season. That is when all the pvp drama including blocking, started.

    - People then had a good 8-9 months of boredom until the next season, so that drama escalated.

    - Nothing better gear-wise was released for another 10 months (aside from crate mythics most people got in a week), early-season 7. So people remained bored.

    - Then this coming expansion was announced several months before it should have been. making farming obsolete, and continuing that boredom.

    Bored people create drama - known fact. They also have more time to work out exploits, cheating methods, and since they have nothing better to do, they actually waste their time doing this blocking crap.


    One Solution: Make challenging (takes more than a week of effort) ap's and release them on regular basis.

    Not mind-numbing rat-races like the insidious flag ap's. I mean real ap's like kill 200 (fully scaled) elite bosses. Run the arena 500 times for a mythic ingredient.

    If people never do anything but pvp they lose perspective on what the game is about. Season 2 and 3 pvp were so great because people did a mix of farming and pvp, (because it was necessary to get gear - you could not get everything through locks) so didn't have their minds sucked into an all-encompassing brutality.

    I know some people like to be exclusive pvp. but history shows that doing nothing else for 2 years straight leads to threads like this being necessary.

    Events are not enough. Most of them people don't even run now, unless there is a good reason like getting nightshade or double chance at a fossil. But do that too often and item values drop.

    In short, the game is stagnated and this is the result.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  24. The Following User Says Thank You to Serancha For This Useful Post:


  25. #39
    Senior Member killarrow's Avatar
    Join Date
    Jun 2014
    Location
    India
    Posts
    1,001
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    32
    Thanked in
    16 Posts

    Default

    Quote Originally Posted by G-M View Post
    Majority boot option in the lobby or in the match?

    Types of blocking and some and possible solution

    Lobby blocking: In lobby timer, 10,9,8...1,Kick out of the lobby.

    Play Dead blocking: Dead in map timer, 10,9,8...1,Kick out the match

    Alive/ hide blocking during match: Majority boot option in the match

  26. #40
    Senior Member
    Join Date
    Apr 2015
    Posts
    1,301
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    205
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Kingofninjas View Post
    We understand that STS is a business before all else, and giving uniform gear to everyone to enter the map is not profitable as then there is no reason (for PvPers) to buy plat to get the best gear. However, what can be done is this. A PvP room where players are given numbers instead of names, and a vanity that serves as a uniform for each team, so people cannot identify friends or enemies by vanity setup. Furthermore, when in said PvP room, ALL chats except the chat are inaccessible. This should include pm and guild chat. There should be a 1000-5000 gold penalty for leaving the map before 5 minutes are up. If you do not tap a skill every 30 seconds, you will get gold penalties. This will deter blockers, or at the very least ensure that they are wasting their time by blocking and don't just go afk.

    Additionally, I would rather not have PvP rooms seperated by gear as I personally rather enjoy fighting arcane ring players without one myself. Nekro is another matter for another thread, but perhaps sort the mythic weapon players into the same category as arcane ring, and everyone else in a seperate category. The sorting should be done by the gear in your inventory/ stash, alts and not by currently equipped gear. This will prevent people with nekro and planar pendant from sneaking into lower tiered fights. I understand that there are ways around this, but nothing is fool proof.
    So what if an undergear enters a room and sees a team of nekro and sns and they want to leave. Each time this happens they have to give up 1k-5k gold? May not seem like much but it adds up in the end. Assuming the rooms are the same way we have them right now.

  27. The Following User Says Thank You to Oursizes For This Useful Post:


Similar Threads

  1. Gold sink problem Solve idea
    By VenomsChaos in forum AL General Discussion
    Replies: 7
    Last Post: 07-23-2014, 08:50 PM
  2. how to solve this problem
    By just comment in forum AL Technical Issues and Bugs
    Replies: 2
    Last Post: 03-08-2013, 10:56 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •