Nice more for Platimun Users
Nice more for Platimun Users
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Exactly. Unless we haven't been filled in, there's no real benefit for opening a massive crate comparing to the simplest one. Sure you'll need three items instead of one but considering how much easier the first one will be to acquire, I can't see those fancy large ones being in any demand at all.
Suggestions:
-Lower the platinum needed (5 for simple, 8 for double, 12 for triple drop).
-Increase the loot chances accordingly by 3-5% increments (item X has 5% in simple, 8.5% in double, 11.5% in triple).
-Increase the token payouts so they scale ( 1+ item, 3 + items, 6 + items).
This is going to be the cycle of this game:
Non-plat players spent hours of playing -> loot many crates -> sold on auction -> benefit for plat players.
Plat players spent minutes of playing -> bought crates -> loot arcane and mythic items -> no benefit for non-plat players.
If only they made it more f2p, 50% of the notable players would not have retired.
I wish I were me.
Well I'm what I'm doing I will buy plat when on sale. And then open those crates whew
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The issue here is that people saw arcanes for tokens and thought "woot, free arcanes for all". That's not the case. Ren'gol crates are replacing platinum based crates after all.
The token system isn't focusing on making the game "more f2p" but it's helping everyone; paying players directly and non-paying indirectly. Everyone except the "wallet warriors" who expected the OP pet/gear they were once lucky to get to keep being OP and only accessible for very few so they can feel like they're good at this game by plain overgear.
We just need a few tweaks there and there but the basis for this system is good to go. Perhaps a weekly quest that rewards 30-50 tokens for killing 20 elite Ren'gol bosses. Stuff like that.
Isn't that a bit too much for a crate that guarantees already a token each time you open it & is here to stay forever?
I suggest to simply:
- invert the plat cost.
15 plat : simple crate. 1 loot + 1 token
10plat : middle crate. 2 loot + 2 tokens
5plat: massive crate. 3 loot + 3 tokens
Last edited by Ladysophie; 06-19-2015 at 09:23 PM.
This thread makes me laugh a little. Let's get something straight folks.. the primary goal is to extract as much money from paying or potential paying players as possible. Let that soak in a little. Now why would players pay money if things are "fair"? There is a conflict of interests there. You're welcome.
wew i want a info about old lock crates..i hope sts will not leave old lock crates behind, i mean make them usefull because there is alot of old crates remaining...and that old lock crates came from a poor and hardworking players like me....
Crate Tokens from Locked Crates :'( *sigh*
Game becomes sick day to day...!
Of course it has been made by STS they rule it...they need more money and they take it in this way.
These type of updates are the reason why people stop playing the game and that's what happening in AL.
And STS people trying to uplift the market well that's not gonna happen in any time soon.
wait... no arcane shard from new locked crate?
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R E T I R E D
So for non-plat players, the game remains the same before and after expansion :/. Farm locks now. Farm locks later too.
Its the only small money-maker that holds a small ounce of value.
This expansion will probably just be a joke now. Got my hopes up high and then it all crashed like the economy when the crate thread was released yesterday. Sts DID say they were gonna make it more for F2P players. In a way they did. Now instead of farming a map scaled to like level 11 or 16 or whatever, you get to farm a map scaled to endgame for locks! And oh wait, if you dont have gold then you probably cant run the elite maps which drop the chests for tokens I assume. So many new things for f2p players. 2 years of chores for pixels! Who doesn't want that, right? (sarcasm).
T H A I L A N D
So basically the system is revamped but not changed, those who open locks still get something and those who don't lack a way to get things without playing for days on end. Why not just make a straight Platinum to Arcane/Mythic conversion then? I think I hear Zeus asking for these things to be harder to loot, and I may be misreading (Sorry if I do) but from what I hear he says that spend $300 on a game and becoming instantly rich is to easy? That prices should be higher so people would need to spend more to be guaranteed rich.
Absurd.
:/
some players pretend they want the best for everyone but really just want to extend their own advantage over the game.
also $300 is a LOT to spend on a game that isn't even subscription and damn straight i want at least one amazing virtual game item in return for my half a weeks wages!
Hello SacredKnight,
You say absurd, I say rational and logical. Why? In the current set-up (assuming that token values will remain the same), $200-300 is manageable for most folks to spend. If it is manageable and guarantees them the best gear, then spending becomes a routine, almost like a purchasing a new set of tires every few months. Next arcane item? Drop another $200-300. When I left PL for AL, I enjoyed walking away from that sort of system. The fact that AL was not a directly pay2win game won me over. Yes, one could spend but there was a chance that spending the money would result in one coming out empty handed. As a result, it did not segregate the plat players from the non-plat players.
In PL, the object that causes a divide between plat players & non-plat players was elixirs. Unless a player was capable of running on a Thrasher Elixir, players would not farm with you. Here, it will be gear. Non-plat players will farm with non-plat players and plat-players will stick with their own groups. Unfortunately, this is the nature of the pay2win style which is why I and many others dislike it.
So, because $200-300 is manageable for many players (mainly U.S players w/ decent salaries), most of these players will be able to afford to drop that sort of money to get the best gear. The rest? They are left behind to farm locked crates, which will provide a meager income.
For me, this system is beneficial because it's far cheaper to spend $200-300 every few months than randomly bingeing on crates. However, for every other non-platinum user...it is not. By upping the token cost, STG deters this sort of pay2win spending. If it's very expensive, people will think twice before splurging but it still will not stop the whales from spending. However, the other solution (and potentially better) which I liked was Madnex's suggestion which allows a slightly more efficient way of farming tokens for F2P. This solution expelled the chasing after a chance to loot a token in a crate that took them 15 minutes to farm in the first place. F2P will still chase after the golden orc crates for more tokens, but they also have weekly quests to look forward to.
Something like what Madnex suggested would be viable for F2P.
Last edited by Zeus; 06-19-2015 at 11:56 PM.
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I don't have any plat so ...I will never open these crates ... So give some plat first
Thanks for the post devs. And great new system.
One question clicking in mind
Other than drop rate difference Is there any restriction for normal crates?
Like normal won't drop arcane items or it will drop item limited to legendary category and scrolls etc.
And for Zeus n other top players
Bro there is old saying in different styles "let ur little brother play with your old toys which u don't need "
I hope u guys will also like to move to next power level and limites instead staying at same repeated thing.
U guys are top players and will like to be on top and u will love to prove once again why u r on top.
Change is rule of life. No changes then u r practically dead.
Thanks
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