Originally Posted by
extrapayah
why leave pvp? it is part of the game too, and taking example from pvp is nothing bad. isn't it strange how in pvp tanks are needed but not so needed in pve, while we're in the same game, same system (with one single difference, potions and maybe stun immunity :P)?
elite maps definitely take longer time to finish than normal maps. and currently can be shortened with a no-tank party who can spam pot/ankhs for their survivability,
the previous elites (unnecessaryly) make mobs have a lot more health and maybe 1.5x - 2x damage which makes elites too long for a so called mobile games and made us prioritize speed over survivability in elites... only when this priority is reversed, tank will be needed, OR, make tanks deals super damage that make them efficient enough to do speed run, but why they are called tanks then @_@?
rogues will ran out of mana faster than mage's heal -> definitely will trouble rogues, they will have to use mana potions wisely, skill wisely
tanks will use vb and not holding aggro -> having vb and can't hold aggro is two different things :P, and if the tank can't hold aggro, and party members die, it means it already in the right track: a good tank is needed
thank you
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