Pocket Legends will soon support a global 'cool-down' for all Skills.
This means that you will no longer be able to execute all of your skills at exactly the same time. (i.e. no more "Skill Spamming") All of your characters' skills will have a brief cool-down period after any skill is executed.
One important result of this is better Client performance. Due to the fact that we will no longer have every player on-screen firing off all of their abilities in the exact same fraction of a second - Clients will be able to run significantly faster in combat.
Another important result is a reduction in overall damage. Since you have to wait a tiny bit after executing a Skill before firing any of your other Skills, it should make sense that you will experience a reduction in your characters' overall DPS.
We have no specific data to share about the cool-down periods at this time. We are testing this new system for its impact on fun-factor and will iterate on the Skills and game-balance until it feels right.
However - I can say right now that PVP feels a lot better with this system in-place. We're not one-shotting each other with all of our Skills anymore... like we used to in the first half-second of combat... We like this, but we realize that some of you may not.
Feel free to post your thoughts and questions in this thread. I hope to be able to answer some of them before the change is ready for release. (And, as always, entertaining predictions of doom, gloom and economic ruination are most definitely welcome
Smiles and good cheer,
- Cinco
Testing Update (3.10.2011) - played (PVE only) with global cool-down times at ~0.50 seconds quite a bit this morning. Overall the combat requires significantly more skill and more strategy. As far as I'm concerned that's a really, really good thing! Right now I'm considering increases to player damage (all classes)... but it's not certain. We still have a lot more multiplayer testing to do (to discern how much damage a well-geared group can do now that we have GCD).
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