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  Click here to go to the first Dev post in this thread.   Thread: Upcoming Change to Skills: Global Cool-Down

  1. #161
    Banned Mikeylito's Avatar
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    Ughhh if my run to level 56 drags on any longer i just might end up quiting. Also why change pvp? Its fun snd entertaining. Dont change it!! People just need to practice. A lil cooldown Wont make them better. I do believe u should make it so you cant smash the buttons all at once.....one after another real fast is fine. So implement that but cmon a skill cooldown would ruin what i love best about this game.... And that is that its fast paced!!!!
    Last edited by Mikeylito; 03-10-2011 at 08:18 PM.

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    Quote Originally Posted by Mikeylito View Post
    Ughhh if my run to level 56 drags on any longer i just might end up quiting. Also why change pvp? Its fun snd entertaining. Dont change it!! People just need to practice. A lil cooldown Wont make them better. I do believe u should make it so you cant smash the buttons all at once.....one after another real fast is fine. So implement that but cmon a skill cooldown would ruin what i love best about this game.... And that is that its fast paced!!!!
    What you're asking for is exactly what they're doing.
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    I've thought about a system, and after heavy thinking, I have decided on something.
    I would ONLY vote YES if the conditions are sort of like these.

    1. Global Cooldown is 0.5-1.5 seconds
    2. Current skill after use Cooldown stays the same.
    3. The "Combo Timer" is extended to 3-4 seconds instead of 2
    4. PvE is not affected. Or armor goes up. Way up
    5. Skill Damage goes...up
    6. Buffs are not affected. Nor is heal.
    7. Bears get a new combo

    And those are my conditions.

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    Quote Originally Posted by Mikeylito View Post
    Ughhh if my run to level 56 drags on any longer i just might end up quiting. Also why change pvp? Its fun snd entertaining. Dont change it!! People just need to practice. A lil cooldown Wont make them better. I do believe u should make it so you cant smash the buttons all at once.....one after another real fast is fine. So implement that but cmon a skill cooldown would ruin what i love best about this game.... And that is that its fast paced!!!!
    I laughed. My friend, you are arguing with yourself.

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    Senior Member Kossi's Avatar
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    Quote Originally Posted by noobmigo View Post
    I've thought about a system, and after heavy thinking, I have decided on something.
    I would ONLY vote YES if the conditions are sort of like these.

    1. Global Cooldown is 0.5-1.5 seconds
    2. Current skill after use Cooldown stays the same.
    3. The "Combo Timer" is extended to 3-4 seconds instead of 2
    4. PvE is not affected. Or armor goes up. Way up
    5. Skill Damage goes...up
    6. Buffs are not affected. Nor is heal.
    7. Bears get a new combo

    And those are my conditions.
    and there must be a drastic m/s increase for all levels
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Kossi View Post
    and there must be a drastic m/s increase for all levels
    Yea.... Paladins with 30 ms or pure int elfs with 47 ms doesn't sound too good to me. Without burst dps, we wouldn't be able to drain their mana.
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    I've tried simulating a 0.5s gc in a few runs today.
    This *could*, probably, work in areas of low mob concentration and low threat level, but definitely not in an area of high mob concentration/high threat.

    Which brings me to believe, that this would probably work only for pvp.
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    Quote Originally Posted by Morawk View Post
    What you're asking for is exactly what they're doing.
    If that were the case, they would just make it impossible to use more than one skill at the SAME time. But they're not doing that. They're creating a cooldown that prevents you from spamming skills one after another. So they're not doing what he's asking for.

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    It's the same thing. The only question is how short to make the cooldown.
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    Quote Originally Posted by Morawk View Post
    It's the same thing. The only question is how short to make the cooldown.
    No, not the same thing.
    Many of us can't use more than one skill at once anyway, bc we're only using our two thumbs to play! Adding a cooldown for everyone between skills is not the same as just preventing the few (or many? I dunno.) who are using multiple fingers from tapping multiple skills at once.

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    Quote Originally Posted by adwin View Post
    I've tried simulating a 0.5s gc in a few runs today.
    This *could*, probably, work in areas of low mob concentration and low threat level, but definitely not in an area of high mob concentration/high threat.

    Which brings me to believe, that this would probably work only for pvp.
    I know exactly what you mean, I just ran through a map while simulating a cool down time, and it was really really annoying. I think that they will either need to 1.) significantly increase damage or 2.) Group cool downs.

    What I mean by group cool downs is a mage can heal AND cast a damage spell WITHOUT the cooldown. Because mages taking aggro will be basically healing the whole time and casting zero damage.

    Quote Originally Posted by rangepwnsmeel View Post
    Yea.... Paladins with 30 ms or pure int elfs with 47 ms doesn't sound too good to me. Without burst dps, we wouldn't be able to drain their mana.
    That is why they are considering adjusting damage accordingly. Slower spells and higher damage will mean a zestier PvP, where order of spells and combos actually really matter and not just finger speed.

    Quote Originally Posted by Morawk View Post
    It's the same thing. The only question is how short to make the cooldown.
    Which will be tested. The devs are playing the maps themselves, trying to see what is enjoyable and what is not. I have a feeling they will be adjusting the cool down time a lot after it is officially released, since the real answer to that question lays within the reaction of every PL player that plays the new system.
    Last edited by Pharcyde; 03-11-2011 at 01:51 AM.

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    Senior Member Riccits's Avatar
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    Quote Originally Posted by adwin View Post
    I've tried simulating a 0.5s gc in a few runs today.
    This *could*, probably, work in areas of low mob concentration and low threat level, but definitely not in an area of high mob concentration/high threat.

    Which brings me to believe, that this would probably work only for pvp.
    u just test ur personal cooldown, not of the whole group. after 0.5s only 1 of 5 can use a skill what iam unterstanding here.. so practically in average u can use a skill every 2,5sec.
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    Riccits, it's a client based cool-down. So it's an individual cooldown per skill, not the whole group.
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    Senior Member Riccits's Avatar
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    Quote Originally Posted by Luchta View Post
    Riccits, it's a client based cool-down. So it's an individual cooldown per skill, not the whole group.
    why they call it "gobal cool down"? so its a block of my personal skills only? anyway .5 is too much... 0,1-0,2 is mor than enough
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    The reason they call it global is because all clients (phones/tablets running pocket legends) will have this cool-down rule/policy in their skills with no exception.

    To the devs: Did you also put a cool-down in the emoticons? Now I can't laugh continuously or enter a text message then do an emoticon.
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    Quote Originally Posted by Sanatorium View Post
    Awww what about Combos, will the cool down affect them in any way?
    Also for potion cool down, noooo... don't please, even when you spam health pots and health skills you STILL get mob'd down.
    Leave the pots how they are, they're great.
    Then at least for warriors and mages give us a significant damage increase, cuz still less lag but we more or less balance out?fair enough?

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    Senior Member davidis57's Avatar
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    If buffs and combos are affected this will not be a good thing unless there were macros or single button combo skills. There is already a delay to make combo hits. Anymore of a delay would kill a combo from a successful hit.

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    Senior Member Necrobane's Avatar
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    Just wondering, how long is the break while waiting for damage spells to come off coold own on average for each class? I like the global cool down cos it will mean your constantly hitting ablities, no unnatural breaks after spamming your combo although I really do think that abilities will need longer cool downs since otherwise you'll constantly have a whole heap of abilities ready to use because your using others whenever the global cool down allows you to.
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    Quote Originally Posted by Justg View Post
    Folks, this is a necessary and beneficial change. You have not even played with it yet and are making sweeping generalizations. Give us your level opinions and help us tweak it when it goes in. We promise we will listen (as long as the feedback is rational) and we'll keep iterating on it until it feels right.
    JustG,

    Could you please provide more specifics as to why this is a "necessary" change and how it's a "beneficial change". To the layperson, it seems like things are working fine now and this is just another nerf that will result in slower gameplay and longer levels. The only thing I've read regarding a benefit is the performance of the "client side" of things but I really don't see any threads of complaints about the performance of "client" side of things. What is broken that needs to be fixed? I'm not criticizing, I'm just curious.

    Thanks,

    Kraz

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    Quote Originally Posted by Justg View Post
    I'll let Cinco talk more about the specifics, but my understanding is the design team is looking at around a .5 second cool-down. One effect of this is that usage of skills will become more of a rhythmic nature (2-ish every second-ish) as opposed to spammy button-mashing.

    Thanks for the Thread Cool Down in tone, it really is beneficial for us to talk about this with you in a level fashion, and you guys should know by now we are here with you to work together and make this game as great as it can be. We'll be tweaking things all up and down the DPS >>> Mob HP chain to make this feel fantastic.

    - g
    Ohhh... I get it now. So it's an individually based spacer? Like there are the cooldowns for each skill, along with a skill execution cooldown? Like potions then. This makes way more sense and I love the sound of this I was totally worried there lol. This means I'll play better while listening to music!
    Expert pvp builder and tester, horrible execution XD
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