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  Click here to go to the first Dev post in this thread.   Thread: Arcane Legends Producer's Letter - September 2015

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    Quote Originally Posted by Ticklish View Post
    Yes, yes. THANK YOU for working hard to bring us new content. BUT, we already have old content that we LOVE so much. All it needs is also a little loving from you guys to update loot or even quests so we can play around Arlor, not just Ren'gol. Heck, I even miss Palm Rock Island and Lost Cove!
    I think Palm Rock and Lost Cove are a great example--the elite versions scale to 36 while the normal ones scale to 46 (an exception to old normal maps, showing that any map can be scaled up i assume). It would be great to see old elite maps scaled, and certainly this idea has popular support, as is evident from any discussion on it in the forums. However putting new loot in makes the project huge, from what I've read.

    So i thinking, why not scale a couple elite maps here and there with updates? For example, a scaled up to 46 elite Palm Rock Island and Lost Cove, with some new interesting loot, could be added to an update. This way, scaling old elites could be done in small chunks and be a manageable project, and we could begin to play these older elites, which have great designs, the way they were meant to played.

    Just an idea, i don't know what's practical from the developers' end. I was going to put this idea--scaling up old elites bit by bit in updates--in the suggestions section, but i may as well post it here.

  2. #62
    Senior Member Ticklish's Avatar
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    Quote Originally Posted by kananaskis View Post
    I think Palm Rock and Lost Cove are a great example--the elite versions scale to 36 while the normal ones scale to 46 (an exception to old normal maps, showing that any map can be scaled up i assume). It would be great to see old elite maps scaled, and certainly this idea has popular support, as is evident from any discussion on it in the forums. However putting new loot in makes the project huge, from what I've read.

    So i thinking, why not scale a couple elite maps here and there with updates? For example, a scaled up to 46 elite Palm Rock Island and Lost Cove, with some new interesting loot, could be added to an update. This way, scaling old elites could be done in small chunks and be a manageable project, and we could begin to play these older elites, which have great designs, the way they were meant to played.

    Just an idea, i don't know what's practical from the developers' end. I was going to put this idea--scaling up old elites bit by bit in updates--in the suggestions section, but i may as well post it here.
    I'm getting giddy just thinking about it! Yes, bit by bit should be enough. Palm Rock = Firesquid Rod right??? That was my most glorifying loot ever, I think. Way way back then lol.

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    Quote Originally Posted by Candylicks View Post
    I really am trying to hang in there with AL but my interest is very low currently. The mythic questline is so boring, so expensive, and truly the sets are bad. The expansion that we waited for a year and a half came out with only 3 maps that we have posted over and over again that (1) loot sucks and (2) there are glitches that make them annoying. Why does Remi ask for 'bug squashing' and you fix stuff like TYPOS and not the actual CURRENT BUGS IN REN'GOL ELITE MAPS? Sheesh.

    Yes you did tie in the planar tombs for crafting stampy, but how about the rest of the game? How would you like it if you started a brand new world and found out that the entire game revolves around 3 maps? You guys really need to consider refreshing the loot tables on the old parts of the game and scaling them all to current levels. Yeah yeah you said 'but we are making new content'... but again even if you push out another 3 maps then we are stuck there playing those 3 maps?

    I personally do not like events. They are so easy it's mindless... almost like an arcade game and you perform some repetitive task over and over.

    I would prefer the elites to get the most attention than stringing us from event to event. Again, going back and scaling the old content and refreshing the loot tables would help... and I mean a LOT.

    Here are some other issues that I have right now, let's discuss the totally broken jewel system. The fact that someone can wear imbued gear and decorate it up with para and eye and STILL out gear someone who does take the time to farm the mythic set and use jewels is SO DUMB and FRUSTRATING. Let me give you an example. I crafted the 46 mythic helm and replaced my imbued brut which was gemmed with two super wind. I lost 2.5 crit. That's a LOT for a rogue. So I figure hey let me work this out with jewels, that's what they are here for. IT IS IMPOSSIBLE TO make that up with a NOBLE lightning jewel. I had to buy and use an EYE GEM which hey isn't that so dumb by now? Why am I having to go backwards for what should be forward progression around here?

    Y'all need to seriously buff the jewels. They are so expensive, it's so hard to get the higher level ones, and some of them are just bad. Ex: lightning jewels!

    What are some of the reasons why I continue to log onto AL? My friends, my guild, and the 8 minutes it takes me to complete the Garetta Dailies.

    Thx for reading!
    Yes this about sums it up. Seriously, fixing typos that were there ages ago? You have got to be freaking kidding me. They dont even care enough to read one of the million posts of attacks being bugged in new elites, and they scale them to very difficult maps and add crap loot. Honestly who do these people think they're fooling? Any half-brained moron could figure out the elites are only now there to make people lose gold. Id rather kraken elites be twice as difficult as rengol elites and have a chance to get a hammerjaw egg from there, or shuyal elites being 3 times as hard but having a chance for a samael egg. These new elites are the biggest joke ive ever seen. Not only did sts fail horribly in reviving the tank class, they were too lazy to actually run their own maps!(as there was a thread about a dev running new maps with nub gears. So its either 1hit kills or /killall command). Content: 0/10 Loot:0/10 Tanks that actually like their class for pve purposes: 0/10

  4. #64
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    Yea I got exclusive access to the beta it was fun but nobody even cares I don't get any rewards in arcane legends my ign in arcane legends is richboyyyyy

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    Senior Member Dimitrian's Avatar
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    Quote Originally Posted by Jazzi View Post
    Please Sir,

    try to be more elaborate when you ask for such things. Firstly they buffed Rengol elites without adding anything worth farming. Now they secretly buffed planar tombs without adding anything worth farming. Based on those illogical actions I am afraid they might not understand that people I are actually asking for scaled difficulty and loot. Not only difficulty!

    P.S. I am all for scaling all elite maps, but only if good loot, which not a downgrade relative to already existing gear, is added to the loot table. We have enough places, which are hard enough where we can make nice loss if we wanted

    P.S.S. Please do fix the extremely broken jewel system. Most jewel are super useless and those which are not are practically impossible to farm. Ty!
    Only if good loot...hope you know that if they scale the elites there will be something called "Nordr jewel lvl 46" or "Firesquid rod lvl 46".
    And fix the jewel system,please.

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    Nice farming event

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    Forum Adept Mucsi's Avatar
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    Quote Originally Posted by Maarkus View Post
    Dear STS,

    Please advice us on the show of apathy (intentional or not) as it is worrying, towards the warrior class inefficiency in PVE posts.

    What is your position on the inefficency of the warrior class toon in PVE? Do you even belive that they are ineffcient?

    It is clear now that the warrior class is inefficient in PVE, as shown many numorous threads by differnt forumers that play different classes about:
    1. advising new players pve orriented to NOT make warriors as it is a farmers nightmare class
    2. Constant posts about how bad the warrior class is in pve in terms of taunting mobs
    3. Numerous posts advising constructive comments on how to make the warrior class more efficient

    What happened to your Rengol Map design will encourage mutli class parties project? This was your proposed solution.
    1. Have you seen the feedback? Is it not apparent that most, if not all have mentioned that warriors are not needed in rengol?
    2. Did you have your own team test? Ingame and not with all that kill all commands?
    3. Have you evaluate the map based on real player experience?

    In recent posts ive noticed dev/producers reply to posts about rengol craft equipment queries, and other queries but never about the warrior class pve inefficiency queries, is this intentional?

    Lets just say that the current solutions : a) map design b) new gear in play are not working to achieve warrior class efficiency in PVE . Are you even discussing how to resolve this? Are there new proposals?

    Lastly, thank you for the line up of events and with a time table for delivery it is much appreciated. And in line with these events which are inclined to favor 'dmg/dps classes', does this not warrant more attention to a class which is being left behind? Does it not dawn to your planners that such events are and gear release create a 'classism' effect in the ingame society?

    Well this is still an attempt to reach out, by no means do i expect a reply or quick action, just dont tell us that you are ware and working on it as i have read that answer for the last 2years, we tried to voice out our concerns i mean its been 2 years since we warrior dedicated players have been asking for your intervention.

    Thanks for reading ... If u are reading this...

    Maarkus
    Their designers haven't any idea how buff our cast, and what we've suggested to them, it's impossible or too "good" to let the Warriors using it.. + rogues and mages will starting a crying drama at forum, cause warriors "too op". I've given up, I made a rogue

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    Sent from my 6 plus using Tapatalk

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    REMIEM i have many friend leave this game ..!BATTER YOU AL in 2012-2014

    Sent from my D5322 using Tapatalk

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    Quote Originally Posted by Dex Putra View Post
    REMIEM i have many friend leave this game ..!BATTER YOU AL in 2012-2014

    Sent from my D5322 using Tapatalk
    What.The.Duck.

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    Warriors need more help than sts will admit lol

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    Call of Champions for android when would I want to play and XD lol

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    Quote Originally Posted by Mucsi View Post
    .. + rogues and mages will starting a crying drama at forum, cause warriors "too op". I've given up, I made a rogue
    If warrior could have good damage skills, that would be unfair to others.
    When I realized that every class has a weakness (PVE) I made all classes - and play all classes - end game.
    I have to admit that I like rogue the best, found mage managable with a little more death ... and with warr everything is too long ... especially if more than one warr is in the map.
    Relative weak warr damage (again, I speak PVE) is especially seen during event runs.

    Sent from my XT1021 using Tapatalk

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    Can someone explain to me the point of "farming" Elite Glintstone maps by nekro-running through the whole thing and killing the boss only... AND COMPLAIN IT'S NOT HARD ENOUGH! WTH IS WRONG WITH YOU!!! 2 arcane mages, arcane rogue, and 10k hp/ 4k armor OP Tank and we get wrecked trying to clear Grotto... That's just BULL. Not fun... just an ankh/plat sinkhole with NO valuable rewards in sight.

    I would love to farm for effigies more... they are great in arena... but the drop rate is bad in regular maps and elites are stupid hard... I concur with the Christmas timeline for Northal finally rolling out of bed...

    Insignias and Fangs, junk... who's gonna craft mythic set that gives no clear advantage over top-line lv41 gears.
    Chaos jewels, junk... A Para gem currently gives me 10.6dmg / Grand Glacial 6.1dmg / Noble chaos 8.9dmg / Noble Int 8.2dmg... For literally MILLIONS of gold we really are looking at a game of inches... There is no clear reason to favor Chaos jewels vs primary stat jewels and NO combination of noble jewels (which take weeks to craft) can match the Para and Eye gems left in the game... smoothe... so we all farm things no one wants, sell to the poor with aspirations of becoming rich crafting, all so we can buy the Eyes everyone wants. gg

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    Senior Member Rosybuds's Avatar
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    Quote Originally Posted by Hunter16 View Post
    You need 20 Ancestral Runes, 15 Vials of Orcsbane and 7 Cryo Fragments only for the helm.

    You need 15 orc fangs to craft a vial, which means a total of 120 orc fangs ONLY FOR THE HELM.

    You need 50 orc tags for every cryo fragment, which is 350 orc tags ONLY FOR THE HELM.

    And let's not talk about how much time it takes to farm 20 Runes ONLY FOR THE HELM.

    Thanks STS for keeping the game updated, Glintstone armor is a pain to craft and not even worth it. Either make it easier to be farmed or better so it is worth it.
    Thanks for Answering Much Appreciated But after reading what I need I dont think IL bother too be honest its been Driving me nuts that ive spent so much Gold on these dumb legions and having Re-Run the same 3 maps Now too find out too get the mythic the only difference IL shall be running The same three maps only in Elite for the next Two Years by the sounds of the amount of crafting materials thats needed, I was so happy that I was now on too just getting the legions for the Armour to be Rid of those 3 Maps !! Well thats Put a Complete Downer on It.... Thankfully the new events are coming hopefully if they last long enough and are worth running & spending & making Gold on.. It might spur me back into The Dreaded 3 .....Too Start All Over Again ...

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    Forum Adept Powkachu's Avatar
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    Quote Originally Posted by avikk View Post
    It is 8 cryogem fragments.
    It makes it worser >_>

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    Forum Adept Mucsi's Avatar
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    Quote Originally Posted by vfreakhun View Post
    If warrior could have good damage skills, that would be unfair to others.
    When I realized that every class has a weakness (PVE) I made all classes - and play all classes - end game.
    I have to admit that I like rogue the best, found mage managable with a little more death ... and with warr everything is too long ... especially if more than one warr is in the map.
    Relative weak warr damage (again, I speak PVE) is especially seen during event runs.

    Sent from my XT1021 using Tapatalk
    Mages and rogues got enough hp to play without war, that's the point why I'm a rogue now

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    Senior Member Rosybuds's Avatar
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    Quote Originally Posted by Powerfulmagge View Post
    It makes it worser >_>
    lol lol.... After reading all that It cant possibly get worse I thought Great everyone will get the chance too get a Set and work for it But this is Crazy Too Hell With It Oh just make it that we can Buy The Dam Set !!! Get It Over With ... After Running 3,4 Runs in the Elite wilds in the Teams I go with we take a 5mins Break Then Re-Start, After One Run in RenGol Elites its Oh "Forget it That enough of That"... Its trully mind destroying & Repetitive for basically a one way ticket too Play Again.. Exactly what someone else said its like an Arcade Game.I got a Rengol drop at the end of the Elite Mines 2days ago I was so happy i pm my friend I got a mythic now I know why he was laughing told me too hold on to it as i was going too need a couple more I know you guys in Sts are trying too keep us busy for now but it been taken too the Extreme Please Cut It Back A Bit..
    Last edited by Rosybuds; 09-23-2015 at 12:35 PM.

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    When will arlor harvest festival event be held off?

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    Yeeey ,cant wait :3
    Sqace pro pvp player -who never die-

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