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  Click here to go to the first Dev post in this thread.   Thread: Blunderbuss bugged?

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    Default Blunderbuss bugged?

    I looted blunderbuss of wits,me happy,but...
    Proc deals dmg to me and allies,don't think that's as intended.
    Anyone else noticed this problem?can any dev pls take a look at this?

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    Bump,no one noticed this?

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    Spacetime Studios Dev G-M's Avatar
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    Thanks erikdg, we're looking into this and will let you know as soon as it's fixed.
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    Senior Member Spell's Avatar
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    Quote Originally Posted by G-M View Post
    Thanks erikdg, we're looking into this and will let you know as soon as it's fixed.
    I have a question about the proc. does the 7dmg stack ? I have seen the gun proc more than once.

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    Spacetime Studios Dev Fibus's Avatar
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    Quote Originally Posted by Spell View Post
    I have a question about the proc. does the 7dmg stack ? I have seen the gun proc more than once.
    The buff does not stack. Having 2 procs out at once, whether your gun proc'd twice or you have one and a party member has one, will not provide more than 7 damage.
    "Paper is fine. Nerf Rock." -Scissors

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    Thx for the quick response fibus

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    Any feedback on this?

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    Default

    Can we make the gun a tad bit longer. It feels short x)

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    Thx for posting I noticed something thing . Pylon hurting party members too. Does anyone else think 7 extra dps is kind of ridiculous?

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    the speed boost is nice but not useful ... it should be armor boost / 2 process does not stack so it is wasting the AA that process 2x at once this should be change...

    I agree 7dps is not alot by the sound of it, looks at rouges 5 bombs omg it hurts ...
    Last edited by will0; 10-18-2015 at 09:48 PM.

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    Quote Originally Posted by will0 View Post
    the speed boost is nice but not useful ... it should be armor boost / 2 process does not stack so it is wasting the AA that process 2x at once this should be change...

    I agree 7dps is not alot by the sound of it, looks at rouges 5 bombs omg it hurts ...
    7 damage is base damage.

    That is basically something to be noted below as...
    Final damage
    Bonus Damage%/100 * 7 = Final damage application.

    The reason why i did it as Bonus damage%/100 is for absolute values, you can only expect the damage to be increased by that amount. Also, I'd also highlight that there are behind the scenes multipliers that adjust the numbers, so the calculation result VS the server calculations would be off by some points.

    If it doesnt make sense, reply with quote and ask me to re-phrase it. I'd be delighted to do it.
    Last edited by Wazakesy; 10-19-2015 at 02:19 AM. Reason: multipliers*

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    about the proc for the mage blunderbuss. is it just me or does it proc way more often then the new glinstone bow?
    Line ID: Amborion

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    Quote Originally Posted by Amborion View Post
    about the proc for the mage blunderbuss. is it just me or does it proc way more often then the new glinstone bow?
    I have both weapon, the bow proc is just as frequent as the gun proc, however the bow proc is more deadly, can bring down a mage hp to 30% from 100% or kill from 75%, without shield.

    The shield with the gun proc gives is very misleading, it provides zero defense.
    Last edited by Haligali; 10-19-2015 at 04:14 AM.

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    i saw the bow process 3 x killing the event drakeula boss during the period ... as said the rouges bow is very deadly bombs against mage

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    Default

    Bump

    A dev has already commented in this thread regarding the blunderbuss issue. Pls read it bfr starting new threads.

    Anyway. ..when is this issue likely to be fixed?
    The dmg taken in is not to high but it is actually the amount that can most likely get u killed if u combo it with those bombs in rengol maps.

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    Mage proc hurt himself in PvP. Suicide. Seen few times yesterday
    Last edited by mesalin; 10-21-2015 at 02:23 AM.

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    anyway, it is a little bit unfair that the buff from mage weapon is 100% unstackable, while the bomb proc, an obviously pure damage proc can stack how many they want...

    could be great if mage's weapon's buff can stack up to 2...

    with the current stacking system, no wonder that whatever you do, ideal team would be 1 war, 1 mage, and 2 rogues, which will end up making war and mage as the second class, i think you should consider making every new buffs, procs, skills by thinking how a team of two warriors, two mage can give advantages to team equal to having two rogues
    Last edited by extrapayah; 10-21-2015 at 02:35 AM.
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    Quote Originally Posted by extrapayah View Post
    anyway, it is a little bit unfair that the buff from mage weapon is 100% unstackable, while the bomb proc, an obviously pure damage proc can stack how many they want...

    could be great if mage's weapon's buff can stack up to 2...

    with the current stacking system, no wonder that whatever you do, ideal team would be 1 war, 1 mage, and 2 rogues, which will end up making war and mage as the second class, i think you should consider making every new buffs, procs, skills by thinking how a team of two warriors, two mage can give advantages to team equal to having two rogues
    If you added in more damage, that would defeat the purpose of having a glintstone equipped warrior. Considering that the weapon's proc slows down in rengol when the mobs are less

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    Default

    With the warrior proc it isn't deadly at all ;D

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