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  1. #14
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    Quote Originally Posted by G-M View Post
    If you have any suggestions about how we could improve this event I'd love to hear them!
    The boogie mansion is a new step up on the event but having said that, the boss rooms are all the same as of previous few event, people just keep farming the rooms to either compete in the lb or get to higher tiers. It gets dry and repetitive after some time.

    If you can think of ideas that can make things turn out more randomly,like boss having the skill to turn players into something funny for a few seconds with some weird skills like a pig holding a water gun and instead of damaging the boss it pushes the boss away (or turn into a can of coke that charges up everytime it moves and when u press spacebar or tap attack, it releases coke with intensity depending on how much it moved before that) compared to those one hit kill skill from bosses like paracelsus, i think that would be more exciting.

    Also the pre boss battles before reaching the boss are just... redundant ... maybe things can be more exciting if the mobs give certain buffs or debuffs when defeated or they drop certain items like a weapon with interesting/funny procs which will be expired after u leave the map. this is a good way for devs to test their future item ideas too.

    Maybe it would be good if the maps are continuous where we can enter different rooms to discover different combination of environment, bosses and mobs.

    And to account for energies, instead of just a 1 time use to enter maps, maybe u can change it into a lix form whereby players can stay in that map for 15 mins and the countdown timer will pause when they leave the event maps.

    To account for lb points, we can count by the number of kills in the pt, e.g. if the party kills 1 normal mob, 1 point, 1 boss 5 points

    All I am saying that it might be better if
    1. The mobs and bosses are more interesting instead of the same old mundane kill and proceed routine
    2. Different design of maps and effect of environment
    3. More randomness
    4. Bosses are fun to fight instead of being lethal
    5. We spend more time in a map discovering new stuff

    So these are what i can think of as improvements
    Last edited by Potato is me; 11-03-2015 at 07:57 PM.

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