Quote Originally Posted by Zeus View Post
The idea is not great, because it puts tanks at the vulnerability of rogue skills. Aimed shot has an incorporated armor debuff so with this system, not only will most tanks have their overall survivability decreased but they will also be at the mercy of rogue and nekro's 15-20% armor debuff.

I would suggest, if you are going to implement this system...a far more aggressive layout or the ability to have jugg ignore these armor debuffs when returning health/boosting health. As mentioned before, the boost has to be far bigger anyways even when not taking into account the various armor debuffs.
Yes Zeus I agree %100