before the update, hits from the aegis proc also counted towards the proc count...
made it possible for chaining explosions...
now they remove it... again, another uninformed fixes...
before the update, hits from the aegis proc also counted towards the proc count...
made it possible for chaining explosions...
now they remove it... again, another uninformed fixes...
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it is fixed now, no worries... probably it's good though, because the damage output was a lot greater than a mage can do
still, mage sucks, with so many limitation on maximum targets hit + longer spell cooldown than that of a rogue + the most underwhelming l46 mythic proc
pve is returning to rogues :P
with this aegis nerf, nothing can justified the recent secret buffs on planar tomb, elite tindirin, and elite rengol mobs
Last edited by extrapayah; 12-03-2015 at 03:10 PM.
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They aren't secret buffs/debuffs, STS just isn't all that great with communicating changes.
I never used the aegis, so I'm not sure what you meant by chaining explosions.
This weapon has turned to become even much more crap now. Useless in PvP and now no chain procs screwing us to do damage in PvE/Elites.
I haven't done any runs with a tank since last update, so not sure what changed exactly.
Anyway, it was an awesome PvE weapon, finally making warriors useful party members. I really hope it wasn't nerfed intentionally.
All I can say is I'm glad have up endgame tank. Sts isn't going to change anything related to the current class progressions. If you want to play tank the way a tank is meant to be played than play twink 32 and under. Because up to this point Sts actually did a decent job with keeping tanks balanced in relation to rogues. After that well everyone already knows the rest of the story.
If you want to play end game actually enjoy it make a rogue or mage end of story.
STS,
What has happened to the aegis after the recent update?
1. The proc on the weapon seems drastically reduced as compared to before.
2. The dmg dealt by charged skill attks of the weapon is significantly less then before.
I tested this weapon in magma corridor and where I could easily take out the mobs before, now it is taking me way longer to kill them. The nerf on the weapon is 100% evident with the increased use of pots also, in the same number of mobs I used to tackle before.
Please look into this urgently and let us know what went wrong.
well my mage lost its function thanks to aegis though :P,
anyway with this nerf, i'm hoping sts will do something good with warrior in the future,
things i like to see:
1. improvement of cleaving mechanic, a conic targeting is not good enough, one sidestep can easily dodge an attack that is supposed to have greater chance to hit compared to ranged attack, a melee attack, another game use cleaving targeting similar to splash, a radial aoe centering at a target being hit, which is good, considering melee attacks need to be done at close range
2. improvement of bulwark weapons' range, it is currently way too short, that a slow moving orc shaman can kite you, also take a look at skyward smash, the skill make you close to your enemy, but most of the time warrior landed at the front of an enemy with a gap that is long enough for bulwark weapon to not be able to hit
3. improvement of defense, health, and resistance to disabling skills, not improvement of offense, orc mobs hits way too hard for a warrior, and many mobs can make a warrior like a clown thanks to no/lack resistance to pulls, stuns, probably you can start by making dex attribute give 5 health instead of 3
4. also please reconsider the scaling by party member mechanism, the current scaling by party member mechanism only works negatively towards teamwork, and discourage running parties with new players and tanks, because most of the time they will drag the party down
Last edited by extrapayah; 12-03-2015 at 11:28 PM.
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Now the skills of atack do not count as a hit to activate the proc. This also decreases the number of explosions.
I made a video testing.
When warriors cant do anything good & only make party run slower, they just left warriors alone.
When warriors have something good to make fast elites, people complaints.
I guess Warrior will never get a good weapons. #R.I.P Glinstone Aegis.
Last edited by Froxanthar; 12-04-2015 at 12:21 AM.
This is a joke. The nerf is real. Windmill before the update was my skill of choice with this weapon proc all the time. Now nothing. fix this immediately. I don't even want to run elites no more.
This is not right. Why not just fix what you stated in updates stg? Why tweak the mechanism of a weapon? The bug was people could get ageis proc on any other weapon. Just fix that and keep the weapon the way it was.
I hope this is unintentional change and stg will revert it back.
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yes they do it again.. why nerf the aegis??
do they hate war that much..
just RIP war from AL..
the end.
Why nerf it??? Sts really? Rip warrior
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