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  Click here to go to the first Dev post in this thread.   Thread: Expansion coming up soon, Eyes and Paras should not scale!

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    Quote Originally Posted by Anyona View Post
    The thing is that in the next expansion para and eye gems will be extremely rare. Therefore meaning para/eye gears will be hard to come by. Mages will suffer a lot without eyes as they pretty much make mages able to kill rogues/warriors.


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    Last but not least this^^. Lack of eye will nerf mages greatly.

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    Pls no, ppl earned those gems by efforts. it will not ruin the game, top tier main stat jewel are in par with it (i know its expensive and rare but so does paras and eyes ?).
    This is for comparison :
    #full eyes rogue para have 910-920dmg 60%crit,
    #full noble rogue para have 1010-1020dmg 43%crit.
    PURE stat pet nekro. its not like comparing bloodruby fang combo vs arc.ring p.pendant combo lol (too far), they are still similar

    PS : im no longer using gems and not owning one of them, all my gears filled by jewels (except para).

    i think u should be worry about arcane weapon, what ever ur gems / jewels no weapon = GG
    (try compare kershal vs 36mythic staff thats the gap )
    Last edited by debitmandiri; 02-02-2016 at 05:20 PM. Reason: adds "no" in longer sentence

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    Quote Originally Posted by Anyona View Post
    The thing is that in the next expansion para and eye gems will be extremely rare. Therefore meaning para/eye gears will be hard to come by. Mages will suffer a lot without eyes as they pretty much make mages able to kill rogues/warriors.


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    There is still quite an abundance left (a guildie of mine was trying to sell 8 eyes yesterday), and i know there are several hoarders left out there.

    Gear should only be accented by the gems and jewels, not defined by them.

    People in the game also tend to confuse each class role as a solo class, not as a tank class, damage class, or support class, and they get angry when they see that the tank has low damage, the rogues are squishy, and the mage has low damage and are squishy.

    The tank class (warrior) is mainly there to take aggro away from the rest of the group and absorb the damage. Tanks in AL are mostly efficient with this style, although could use a few tweaks in maintaining aggro and being able to absorb a bit more damage before dying.

    The damage class (rogue) is there to deal damage to single enemies and eliminate the most problematic enemies first. This class is the most perfected in the game and i dont think needs any tweaking.

    The support class (mage) is there to control enemy groups using AoE debuffs, as well as heal the group and place buffs to the party. This class needs a lot of work, mainly with the heal skill. The heal skill seriously needs a revision. Mages are also a bit too squishy than they should be.

    Classes are meant to work together, not independently against each other.

    In no way should a mage surpass every stat of an average rogue though. That is utterly ridiculous

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    Another theory :
    eye gems now worth 6.5-7m (at that price still not so easy to find one, go try urself if u dont believe ).
    maximum gear slots are 18 (arcane/mythic) thats mean u need 17x6.5-7m = 110-119m one slot left for para, how much para at next cap do u think ? I bet it will be cost minimum 20m so u need 130-139millions of gold to make it full eyes para, and u cant re use it

    someone OP coz he has full eyes para ? let it be ! he deserves it, look at the ammount of gold he needs. have u ever farm 140million gold in entire ur life ? , secondly there are not many of those gems left, i can bet there are only 1:1millons player that has full eye para next cap.

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    Quote Originally Posted by Zylx View Post
    There is still quite an abundance left (a guildie of mine was trying to sell 8 eyes yesterday), and i know there are several hoarders left out there.

    Gear should only be accented by the gems and jewels, not defined by them.

    People in the game also tend to confuse each class role as a solo class, not as a tank class, damage class, or support class, and they get angry when they see that the tank has low damage, the rogues are squishy, and the mage has low damage and are squishy.

    The tank class (warrior) is mainly there to take aggro away from the rest of the group and absorb the damage. Tanks in AL are mostly efficient with this style, although could use a few tweaks in maintaining aggro and being able to absorb a bit more damage before dying.

    The damage class (rogue) is there to deal damage to single enemies and eliminate the most problematic enemies first. This class is the most perfected in the game and i dont think needs any tweaking.

    The support class (mage) is there to control enemy groups using AoE debuffs, as well as heal the group and place buffs to the party. This class needs a lot of work, mainly with the heal skill. The heal skill seriously needs a revision. Mages are also a bit too squishy than they should be.

    Classes are meant to work together, not independently against each other.

    In no way should a mage surpass every stat of an average rogue though. That is utterly ridiculous
    You do not need to educate me on the roles of each class, I am well aware of them. Eyes are essential for mages.

    They're unable to kill rogues due to their stuns not being affective because of nekro. They rely on crits.




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    Quote Originally Posted by Anyona View Post
    You do not need to educate me on the roles of each class, I am well aware of them. Eyes are essential for mages.

    They're unable to kill rogues due to their stuns not being affective because of nekro. They rely on crits.




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    Then that's something that a revision to the skill system would help, not a bunch of old gems.

    If something helps a class, then it should be available to everyone, not just a select few.

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    Quote Originally Posted by Zylx View Post
    Then that's something that a revision to the skill system would help, not a bunch of old gems.

    If something helps a class, then it should be available to everyone, not just a select few.
    Eyes are available to all classes. I agree, the skill system is currently bad but we don't know what STS' plans are for the new skill mastery system so I can't comment on how that will balance things out.

    I am not saying "Bring para and eye gems back" I am just simply outlining that the mage class will certainly suffer the most with eye gems gone.

    A jewel combination recipe is something which could potentially fix this and imo it is something which should be implemented.


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    Quote Originally Posted by Zylx View Post
    The expansion is coming up really quickly and there is not one thing i cannot express my concern for more than i can for the paras and eyes! So, as a reminder of an available and very reasonable option that can make or break this next expansion's overall balance and gear progression, please limit the eyes and paras to gear under lv46!

    In no way should a mage of the same level have substantially more more health, armor, damage, AND crit than a similarly geared rogue simply because they managed to stack all of their eyes into their gear.

    For the sake of Arlor, for the humanity in the 51 cap, for the love of Gustav, and for the cuteness of Emma Stone, pleeeease keep these old gems out of the next expansion! End this abominable ailment that's lingered in the game for over a year.

    Gear should only be accented by gems/jewels, not defined by them.

    Emma stone *.*

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    Quote Originally Posted by Jazzi View Post
    Last but not least this^^. Lack of eye will nerf mages greatly.
    Perhaps, a compromise would be better. Instead of limiting eye gems to lvl 46 and under, make lightning jewels into a poor man's version of eye gems. In their current state, lightning jewels simply aren't worth using and won't be for several seasons.

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    limiting the use of of para and eyes is almost no different with removing those, and it's simply not fair to the holder

    sts simply need a system/limited time event, to trade unsocketed eyes to tier 9/10 primary stat jewel, and unsocketed para gem to tier 9/10 chaos jewel, and everyone will be happy, and socketed eyes/para to tier 4/5 primary/chaos jewel and make all jewels cease to function, because i'm pretty sure paragem also hurting balance in twink, with this, sts can have clean start with jewels in AL, also please don't forget about the powerful reinforced jewels :P

    along with this, they need to improve nature/water/lightning/diamond jewel, and make them equally available in better chance, along with other jewels

    lastly, if you're really going to take into consideration about these feedbacks in forum, before that, you might also want to know that not everyone in this forum are actually playing the game, so please don't take all these consideration blindly,

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    Quote Originally Posted by Zylx View Post
    There is still quite an abundance left (a guildie of mine was trying to sell 8 eyes yesterday), and i know there are several hoarders left out there.
    Maybe someone should put out an authentic-looking fake STS announcement saying that paras and eyes aren't going to be socketable in the next expansion. That would probably get rid of a bunch.

    Seriously though, was the player who impersonated Remiem and put out the fake announcement punished? I know more than a few players who got conned into selling their paras and eyes sooner than they wanted. Clearly, it violated the TOS. Disappointing that a player so bright would use their talents that way and surprising that they would risk losing their account over something so petty.
    Last edited by Edward Coug; 02-02-2016 at 10:45 PM.

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    Quote Originally Posted by Zylx View Post
    Originally i had the idea to give a deadline and remove the remaining unsocketed gems from the game, but that idea was countered with this exact argument.

    Now, i support the idea of limiting the existing eyes and paras to lv46 and under. For the sake of the upcoming gear balances and general improvement of the game, the only way to effectively transition to the new jewels system is to manually end the scaling of the old and overpowering para and eye gems.

    You would certainly still be able to use these gems for twink gears and they would still greatly retain value. But the only way the game can move on and take a step from the past is to start a whole new slate with new gear limited to what's currently available.

    In no way should half a month of work give a player such a huge advantage over 1.5 years and 2 level caps. As the current pattern plans out, next season's primary gear should be on par with the eye/para-filled gear of this season, adding more balance to the gear differences between players. No matter what, i see the new, upcoming arcane weapons to be op well over a year from now, possibly a year and a half to two years if decked out with eye gems, which is too late to change anyway.

    Twink levels have already been greatly affected by these gems and are now made much more exclusive because of that. Already it would take years of itemization for the damage to be controlled, so the best decision would be to allow the existing gems to be limited only to these levels (more of a past-time) so that the endgame (which is the main focus of the game) can actually improve for everybody rather than a select group of people.
    1. This is a PvE based game, most of players don't even play PvP, let alone twinks. All your personal concern is related to the PvP part, but for most of us, we won't mind if one of party members has para/gem which can help the team finish dungeons faster.

    2. We are talking about the para/eye gems, not blood/fire/glacial gems. Yes, there are still a few these gems left, but they are very rare and expensive. Try to find a 'real' para/eye gems seller with limited gold these days, you will see how hard it is. When lv51 expansion comes, it won't be easy for you to meet a lot para/eye equipped players in PvP room.

    3. It is simple, full noble gem > full eye gem > full para gem. Who you really need to be worry about are those fully equipped with noble jewels.

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    Quote Originally Posted by csyui View Post
    1. This is a PvE based game, most of players don't even play PvP, let alone twinks. All your personal concern is related to the PvP part, but for most of us, we won't mind if one of party members has para/gem which can help the team finish dungeons faster.

    2. We are talking about the para/eye gems, not blood/fire/glacial gems. Yes, there are still a few these gems left, but they are very rare and expensive. Try to find a 'real' para/eye gems seller with limited gold these days, you will see how hard it is. When lv51 expansion comes, it won't be easy for you to meet a lot para/eye equipped players in PvP room.

    3. It is simple, full noble gem > full eye gem > full para gem. Who you really need to be worry about are those fully equipped with noble jewels.
    1.) PvE is more heavily focused on STS's side, yet many players only PvE to farm gold to afford to compete in PvP, where all the fun competition is. Sure, you can run the same map repeatedly for seemingly no reason over and over and over again, but most of the fun in the game is in PvP.

    2.) The fire/blood/glacial gems are matched by jewels, and they aren't extremely op as the eye and para gems. Yes, they are relatively rare and expensive, but what good does that do to the middle class? There are more out there than you think, and it has been long overdue for these to expire in endgame, especially since they give their owners such a huge advantage.

    3.) If you honestly believe the Noble gems are best, then why are you defending the eye and para gems? Why are you so much against the limitation of an item that you believe is outweighed by something available today? Im not worried about the noble gems, eventually they'll be more readily available as more are farmed and will soon be more common than they are now. They can easily be farmed for, given the amount of time a player has to work for it.

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    just to sum up ...
    hard work = running event
    holding para and eye = to get more gold
    for people who havent played that time = lost 10-20 m only because 1 event

    seems to me very hard to run an event @.@'
    waiting for reply

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    Quote Originally Posted by ThaAnas View Post
    just to sum up ...
    hard work = running event
    holding para and eye = to get more gold
    for people who havent played that time = lost 10-20 m only because 1 event

    seems to me very hard to run an event @.@'
    waiting for reply
    These gems were a reward for reaching plat tier, so it wasn't strenuous work like a leaderboard reward

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    Quote Originally Posted by Zylx View Post
    1.) PvE is more heavily focused on STS's side, yet many players only PvE to farm gold to afford to compete in PvP, where all the fun competition is. Sure, you can run the same map repeatedly for seemingly no reason over and over and over again, but most of the fun in the game is in PvP.

    2.) The fire/blood/glacial gems are matched by jewels, and they aren't extremely op as the eye and para gems. Yes, they are relatively rare and expensive, but what good does that do to the middle class? There are more out there than you think, and it has been long overdue for these to expire in endgame, especially since they give their owners such a huge advantage.

    3.) If you honestly believe the Noble gems are best, then why are you defending the eye and para gems? Why are you so much against the limitation of an item that you believe is outweighed by something available today? Im not worried about the noble gems, eventually they'll be more readily available as more are farmed and will soon be more common than they are now. They can easily be farmed for, given the amount of time a player has to work for it.

    You cant compare middle class anymore... Since all prices got lower the middle class should be happy enough.
    There must be something to focus on if u want to show ur best stats... jewels are for all reachable eyes and paras not ...
    Look what happens with the price of nekro if everything got the gear to farm arena like nothing.
    Nothing has his value anymore, if u complete glinstone still lower level things are better than this... so what to reach then?
    Sure noble jewels are expensive but it does not give u smth special.
    I havent played to that time when para and eye event was, I defend those items just because it shows that not everyone is able to have it.
    1 year ago there was nothing to get (eg Arcane Eggs [Maridos, Glacian, Nekro] Arcane Ring]

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    Quote Originally Posted by debitmandiri View Post
    Another theory :
    eye gems now worth 6.5-7m (at that price still not so easy to find one, go try urself if u dont believe ).
    maximum gear slots are 18 (arcane/mythic) thats mean u need 17x6.5-7m = 110-119m one slot left for para, how much para at next cap do u think ? I bet it will be cost minimum 20m so u need 130-139millions of gold to make it full eyes para, and u cant re use it

    someone OP coz he has full eyes para ? let it be ! he deserves it, look at the ammount of gold he needs. have u ever farm 140million gold in entire ur life ? , secondly there are not many of those gems left, i can bet there are only 1:1millons player that has full eye para next cap.
    Further on down the line when lv46 is considered a twink lvl, that full eye/para gear can be sold for a great value. It's not that much of a profit loss, considering you've used it as well.

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    Quote Originally Posted by extrapayah View Post
    limiting the use of of para and eyes is almost no different with removing those, and it's simply not fair to the holder

    Are you being serious? Twinks would pay millions for these jewels and still very much use them. They would still retain great value and there would always be a demand for them. They just wont be apparent in endgame, which is the main focus of the game. It's certainly fair for the hoarders as well as the players who weren't so fortunate to have been here over a year ago.

    sts simply need a system/limited time event, to trade unsocketed eyes to tier 9/10 primary stat jewel, and unsocketed para gem to tier 9/10 chaos jewel, and everyone will be happy, and socketed eyes/para to tier 4/5 primary/chaos jewel and make all jewels cease to function, because i'm pretty sure paragem also hurting balance in twink, with this, sts can have clean start with jewels in AL, also please don't forget about the powerful reinforced jewels

    along with this, they need to improve nature/water/lightning/diamond jewel, and make them equally available in better chance, along with other jewels

    lastly, if you're really going to take into consideration about these feedbacks in forum, before that, you might also want to know that not everyone in this forum are actually playing the game, so please don't take all these consideration blindly,

    If this was directed towards me, news flash, i came back about 3 weeks ago.

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    Maybe i'm too futuristic, but i feel like a lot of you who are saying that "stats jewels are just as good as eyes" didn't think about balance in the long run...

    Using the number i've given before, at lv 71, eye will give +5 +5 +5 +1.57 crit, which is +15 stats and 1.57 crit, in one gem slot !!

    assuming STS decide to release +13 jewels (+1 for every new expansion) it will take 531,441(3^12) cracked jewels to make it.

    So tell me.... is reaching plat tire in a single event (some people can do it in 2-3 days) then put the gem in stash for 4 years more effort than farming 531,441 cracked jewels?

    I guess i might as well buy some for 7mil now and sell it 4 years later for 99mil each


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    Quote Originally Posted by Zylx View Post
    There is still quite an abundance left (a guildie of mine was trying to sell 8 eyes yesterday), and i know there are several hoarders left out there.

    Gear should only be accented by the gems and jewels, not defined by them.

    People in the game also tend to confuse each class role as a solo class, not as a tank class, damage class, or support class, and they get angry when they see that the tank has low damage, the rogues are squishy, and the mage has low damage and are squishy.

    The tank class (warrior) is mainly there to take aggro away from the rest of the group and absorb the damage. Tanks in AL are mostly efficient with this style, although could use a few tweaks in maintaining aggro and being able to absorb a bit more damage before dying.


    The damage class (rogue) is there to deal damage to single enemies and eliminate the most problematic enemies first. This class is the most perfected in the game and i dont think needs any tweaking.

    The support class (mage) is there to control enemy groups using AoE debuffs, as well as heal the group and place buffs to the party. This class needs a lot of work, mainly with the heal skill. The heal skill seriously needs a revision. Mages are also a bit too squishy than they should be.

    Classes are meant to work together, not independently against each other.

    In no way should a mage surpass every stat of an average rogue though. That is utterly ridiculous
    So you are looking at the classes from a PvE perspective, yet your concerns about the gems is from a pvp perspective. I am getting confused now. Those gems are not an issue in PvE and making them not usable for it makes absolutely no sense at all. The only thing one would achieve by doing so is an even higher jewel price.

    P.S. comparing a fully maxed mage to an average rogue makes even less sense imo
    Last edited by Jazzi; 02-03-2016 at 02:33 AM.

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