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Thread: Dead boss walking

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    Senior Member ilhanna's Avatar
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    Default Dead boss walking

    While soloing Kraken Isles bosses, my level 16 mage died and ankh revived. Boss health didn't reset and stayed at the level it was last seen before my mage died. Hitting boss dropped the health bar further down to the point where boss was supposed to be dead, but even with an empty health bar the boss remained standing, chasing and hitting like normal. Only when I ran outside boss place the health bar reset and boss could be killed. This happened with Fangtooth and Hately.

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    Senior Member Intous's Avatar
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    Looks like AL is getting millions of bugs atm, but who will fix them? *sigh*
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    Guardian of Alterra Zeus's Avatar
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    Your Ethyl's passive + weapon basic attack is causing it.
    Last edited by Zeus; 04-10-2016 at 06:04 PM.
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    Senior Member Cray's Avatar
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    I remember old fire-themed weapons in combination with ethyl would freeze bosses at 0%. Never knew it could be done different too. Cool

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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Zeus View Post
    Your Ethyl's passive + weapon basic attack is causing it.
    That's interesting; I didn't know that. So this has been around long? How could weapon basic attack and pet passive mess around with boss health when ankh reviving? Mindboggling.
    Last edited by ilhanna; 04-11-2016 at 03:14 AM.

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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Cray View Post
    I remember old fire-themed weapons in combination with ethyl would freeze bosses at 0%. Never knew it could be done different too. Cool
    Problem is they didn't freeze. They just continued chasing and hitting, doing just as much dmg.

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    That's an awesome bug tho

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