the game is ruined from time to time
Hachinichi is dead
1. Yes they do. To max out HP they spend points on Passive dex 5/5 int 5/5 and str 5/5.
2. If rogue need more hp then spend points on str
3. No i'm not. Int point is needed for warriors who are not using VB. Thats why there are using points in passive int. Most pvp builds for warriors are axe , ss, Jugg, heal. They'll run out mana after a barrage of attacks.
4. I'm not the one designed the weapons. Its devs
Pls return the armor of the rogue..
Rogues at endgame ( PvP ) is so easy to kill nah , the 2secs immunity+ arcane shield masteries + nekro shield from Mage to fight rogues is enough to kill 2-3 rogues at the same time lol cause I alrdy tried it even tho they use razor shield it is not enough :/.
in some situations like a 1v1 between rogues and warriors , Rogues can do some heavy combos but still not enough , it can only give a "threat" but since warriors have a lot of buffs + the OP pet AA's like sns , it deals too much damage....
Considering you can use NATURE Gems for your HP or DIAMOND Gems for it armor. for ex . : Noble nature + Noble DIAMOND + Noble finesse Gems , but how about the budget nah ? Since rogues are HEAVY USER OF Pots...
And you know some rogues are not RICH and their Items / equipment cost 2x more .
Mages and warriors also have problems to deal with but ROGUES problem are too much.
Mana/ Hp / Armor ????
1. Every class does this, it's nothing new. It's bonus points - it's not something that one needs to make a compromise for like rogues having to compromise their jewels by having to insert ones that give HP or Mana. Warriors do not have to make this sacrifice.
2. Again, warriors do not have to make this sacrifice.
3. No, int is not needed if you're maxed out. Passive int is a given, your build should have room for it.
Tanks at end game can wipe 3 people at a time, what do you mean that tanks do not hit hard?
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So I was a 46 war and i actually enjoyed when tanks were using Bulwark and Aegis because clashes there depends on the team and teamwork but now once tanks got their sword there is no need for teamwork no need for Jugg and Horn sync either you just rush the enemy DPS and she will eventually die before your juggernaut runs out, i agree with armor back but it's better to wait for 56 gear to find out maybe rogues does not need armor at 56 since new gear might be OP for them? Just wait for 56
Warriors does high damage now and they are not suppose to deal that damage
Warriors do not need either int or dex in their stats because passive -gears and pet provides them with it and unlike rogues they have a skill that regens mana also Sky smash has a chance to refill the cost of mana it did.
Last edited by intrepd; 04-16-2016 at 12:33 PM.
Maul was strong for multiple seasons. A sword that can stun and do insane amounts of damage per tick will not be replaced by stats alone. Additionally, one must also consider that when it does get replaced, there will be something even more powerful than that sword. Imagine that...if you think the lava sword is bad, how OP must be the thing that replaces it?
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If there is anything I hate MOST about the rogue nerf, it's this. The timing could not have been better. This may have been a long-winded post, but you make good, solid points. This is not someone who is just randomly crying about his class. He has laid down facts and evidence.
I will say it again. Why nerf rogue armor and release a new arcane pet that ADDS ARMOR at the same time? This isn't about class balance anymore, it's hardcore marketing.
I think sts made a mistake to reduce all rogues armor by 20% in arlor, i think they only should reduce lvl 46 and above armor it would be better. Sts should not touch the twink stat anymore.
If balance is defined as no single class observing gross strength over another, then I believe sts has a drawing board to go back to. This is especially evident at twink pvp levels. Yes, pvp is where all of these supposed "necessary changes" are felt the most. Now, that isn't to say that rogues being fed upon by the stun happy mobs of new and the red zone spewing bosses goes unnoticed, but in pve you can pot to your hearts content and eat all the ankhs (convenient, no?) necessary to finish runs timely and effectively. Tanks can horn, granting a few seconds of no damage. Mages, same with heal. Rogues get a damage and armor debuff.
I've done endgame pvp and that already has been a clown fiesta of one shot kills by dps upon others; tanks are loling away as they chop their sword around creating pools of destruction. But I'm not versed enough there to make hard statements like zues and others. This tank vs rogue clusterffff will never die and there will always be arguments. Threads like this will most assuredly always devolve into flames. I just want the company that created this game we play to try and find a solution other than this uniform nerf across the board. Maybe endgame rogues needed this armor debuff. Twinks certainly didn't.
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1. Yup. so they do spec points on int and dex might and its its not new
2. They have to if they choose between high hp or armor.( the fury jewel or diamond jewel). Tanks use a combination of jewels.
3. we make choices like high strength,high armor, high hp. To obtain this stats we have to give up points one somewhere else and have to use combination of jewels.Fury, nature, diamond
Rogues hit harder. They 1 combo mages, tanks and other rogues. Tanks hit way low compared to rogues.
2&3. You can use base armors with jewel combinations, A simple build that works for you is fine. Every class has to deal with a tradeoff. You trade armor in compensation for STR and DMG, whilst you can simply change the gears and not to forget you can remove jewels so getting the right ratio or going narrow is key.
As Z has already stated, Endgame tanks (W/ Experience) can knock out 3 people at most (even in clash) specifically due to the new dragon hunter sword. Where exactly is the low damage when warriors lava pool the whole map?
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